referenced Character Set - random values?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2008
referenced Character Set - random values?

Has anyone experienced the same problem before?


When a rig with a character set applied is referenced in a new scene, maya puts some random values on attributes. (It doesn't happen often and if - than only on one or couple attributes), even though they are 0'ed out in the original rig file.

Any solution to it?

It just looks funky sometimes when you reference a character into anim scene and its finger is curled for instance.
don't worry IK Handle this!
  07 July 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:29 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.