pole vector flipping on rendering

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 07 July 2008   #1
pole vector flipping on rendering

hello all.

i have a scene,where in some of the character are referenced...they are animated,of course. and it looked great in the viewports and on playblasts...but when rendered,the pole vectors are pointing in a different vecotr or are flipped...i have isolated some of them to be caused by .ma .mb issues,no matter how crazy it may sound,but thats whats happening...any ideas on how to solve this? or can anybody point the cause? i have also tried importing the characters before animating and it works...but this is just a band-aide solution and i am not satisfied. thanks. i hope that im not the only guy having this problem too
Come and pet my COCK...
Old 07 July 2008   #2
Yo bro, Kamusta?

Do you have any joints with locked rotations in your master file? If so, there is an issue in maya referencing of ik joints not respecting locked rotations. The solution is to set rotation limits on the joints which have rotations you want locked. I'm not sure if this is your issue though, you'll have to describe how your joints are setup.
...everything will be fine, as long as nothing goes wrong...
Old 07 July 2008   #3
by golly, a geek has answered my post! eeeek...
no, i dont limit my joints. im sure your familiar with whats happening since you have worked with me on this project. and no, i dont lock any rotations...will post any updates here as soon as i have time to find out whats happening.
Come and pet my COCK...
Old 07 July 2008   #4
Holly siyeeeet. Is dat you!? Anak ng.... What are you doing in guam?
...everything will be fine, as long as nothing goes wrong...
Old 07 July 2008   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:23 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.