Realistic smoke simulation in AE

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  07 July 2008
Realistic smoke simulation in AE

Hi,

here is a simple test movie of rising smoke done in 2 minutes + rendering time completely in After Effects by a bloody beginner (me):

http://jaswet.com/IncenseTest.wmv

The simulation and rendering is done with Incense, an After Effects plug-in i'm developing.
If you're interested in testing development previews of this plug-in, register at the forum http://jaswet.com/forum
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jascha
 
  07 July 2008
Looks really good! Is it going to be commercial plugin?

-Sami
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  07 July 2008
Interesting... 3D CFD in AE.

Mylenium
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  07 July 2008
ssalo: yes.

The above test sequence renders at about 3-4 times the duration of the movie on a GeForce 8800gtx. Previewing is possible at real-time frame rates and depending on the complexity and resolution of the scene at least at interactive rates (~10fps). This allows for a lot more intuitive editing of such simulations than usual.
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jascha
 
  07 July 2008
Very interesting indeed, looks very very good. Do you know if your specification of AE plugin is compatible with AE compatible hosts? Like Combustion and most notably Fusion?

I've registered on our site , waiting for registration confirmation.

-theo
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http://www.euqahuba.com
 
  07 July 2008
Totally interested ! Registered just awaiting the confirmation email...

Are you going to do fire or water as well?
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  07 July 2008
Looks promising. Would like to test, alas no time atm. Hope to see more soon.
 
  07 July 2008
suztv: fire yes, water maybe in a somewhat more distant future...
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jascha
 
  07 July 2008
Nice result !

Is hard to code plug-ins for after effects (not the effect itself) ?
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maya@reddit r/maya
 
  07 July 2008
AE is very old and has grown a lot over the years. The software design is not very elegant and the documentation does not compensate for that. On the other hand it allows you to do a lot, i.e. most of the time, there is some way to get things hacked in.
Considering that the portion of the code that has to deal with AE may be very low (<5% in Incense), the API isn't really that important, though.
But if you can, write OpenFX plug-ins instead
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jascha
 
  07 July 2008
After voxels, fluids, particles, expressions, questionable self shadowing in maya and huge rendertimes....I just registered.

Dead keen.
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It's real sun out there
 
  07 July 2008
The next development preview is available.
GeForce cards are not required anymore.

Here is another simple example:
http://jaswet.com/download/IncenseTest3.wmv

You can get the plug-in at the forum:
http://jaswet.com/forum

Enjoy!
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jascha
 
  07 July 2008
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