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Old 06-28-2008, 06:20 PM   #1
Bryan Russell
Join Date: Oct 2004
Posts: 265
joints flipping in wierd directions

im pretty new when it comes to ... anything in maya

building a skeleton and attatching iks to em seems easy enough
but im having much difficulty figuring out how to stop my limbs from
bending/flipping in wierd directions

some assistance?
Old 06-28-2008, 07:43 PM   #2
XminusOne's Avatar
Join Date: Mar 2008
Posts: 501
Before adding the IK, go in and rotate the joints in the direction you want them to bend in. RMB>Set Preferred Angle. Don't undo the rotation, type 0 in the rotation in the channel box after you're done. That should fix the weird bending, flipping is a whole other beast. See if that isn't what you're needing though.
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Old 06-28-2008, 08:50 PM   #3
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Gonzalo Vásquez
Designer on Visual Comunication
Santiago, Chile
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Posts: 11
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Hi dude, see the local rotation axis of the joints, maybe you built them whit wrong rotation. A good advice is that when you create the joint chain, do it whit not prefered angle setup in the creation options box.
Old 06-29-2008, 02:34 AM   #4
Bryan Russell
Join Date: Oct 2004
Posts: 265
ok ... er ... wait, what?

one person tells me to do it with prefered angle option, the other person tells me not to used prefered angle option

i dunno what to do
Old 06-29-2008, 03:52 AM   #5
stuart balagot
Brentwood, United States
Join Date: Apr 2005
Posts: 198
i would set your prefered angles for the joints, put your ik in, then use a pole vector constraint.
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Old 06-29-2008, 03:52 AM   #6
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