CGTalk > Software > Autodesk 3ds max > 3dsMax SDK and MaxScript
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 06-12-2008, 10:13 PM   #1
martinB's Avatar
Martin Breidt
Tuebingen, Germany
Join Date: Aug 2007
Posts: 273
ATSOps: What file type is each entry/asset?

I have a question regarding the Asset Tracking Interface:

While I can easily get a list of all assets in the current scene (using ATSOps.GetFiles()), I seem not to find a method a.) to determine the file status of a particular entry in the result of that function and more importantly b.) to find out what type of asset that is (.max file, bitmap, point cache etc.).

The Asset Tracking window seems to understand the different file types, as it splits them up nicely into groups.

Do I really have to do that by the file extension or is there something more clever in MAXScript that I missed?

Thanks very much in advance!
-- MartinB
Old 06-12-2008, 10:13 PM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:31 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.