how to do this kind of effect ?

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  06 June 2008
how to do this kind of effect ?




how to do some particles getting out of a character mouth ???

BUT if have to make them making forms and mass while following some paths in spiral ???

i just couldnīt think a way to do that.....
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Last edited by Polimeno : 06 June 2008 at 08:59 AM.
 
  06 June 2008
particlePosition = [sin(Time*360)*radius, cos(Time*360)*radius, particleAge ] would give you spirals going upwards spinning 360° every second...
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  06 June 2008
Hehe, nice one, Captain! Another way is to use the speed by icon operator - you can pass particles to it at different points, and if it's path constrained to a spiral, the particles will perform the move too.
 
  06 June 2008
spiral particles

Not sure i understand youre setup. would you mind building a small sample file?

Thanks

-Michael
 
  06 June 2008
Here you go
Attached Files
File Type: zip pflow_spirals.zip (21.4 KB, 58 views)
 
  06 June 2008
Originally Posted by Glacierise: Here you go


What MAX version are you using ?

Please,
send in Max9....

* EDIT

i think i didnīt express myself right, iīll colect more references to show better....

my first test......(far for what i want)
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Last edited by Polimeno : 06 June 2008 at 09:01 AM.
 
  06 June 2008


remember this scene in first MUMMY film (1999) ???

while "the mummy" open his mouth blows particles and throw a "parasite insects" effect.....

this is PART what i need,
because also want the particles to follow eight splines in spiral to achive forms......


oO?
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Last edited by Polimeno : 06 June 2008 at 08:34 AM.
 
  06 June 2008
not yet.....
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  06 June 2008
Haven't seen the movie, regretably. But I hope you're on your way to achieving the effect - post again if you have a more concrete question.
 
  06 June 2008
Originally Posted by Glacierise: Haven't seen the movie, regretably. But I hope you're on your way to achieving the effect - post again if you have a more concrete question.


resume:
animate particles outside mouth while character blow.
particles have to travel in 8 spiral forms


Originally Posted by CapitanRed: particlePosition = [sin(Time*360)*radius, cos(Time*360)*radius, particleAge ] would give you spirals going upwards spinning 360° every second...


how to put it inside the SCRIPT operator ?


EDIT:
let say i have 1 cylinder that have a face extruded along a spline.....
is it possible to make particles passing and traveling inside it, respecting the volume of gemoetry ?

like an air passing inside a pipe ???
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Last edited by Polimeno : 06 June 2008 at 08:39 AM.
 
  06 June 2008
Originally Posted by RNThead: resume:
animate particles outside mouth while character blow.
particles have to travel in 8 spiral forms

Split your flow into 8 events (with split amount operators) and create the 8 different spirals, with 8 speed-by-icons.


Originally Posted by RNThead:
let say i have 1 cylinder that have a face extruded along a spline.....
is it possible to make particles passing and traveling inside it, respecting the volume of gemoetry ?

like an air passing inside a pipe ???


Just use a spline to drive them, again with speed by icon, using the 'steer towards trajectory' option.
 
  06 June 2008
please,

can you send me a MAX9 file ?
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  06 June 2008
I can't, sorry, no max 9 here.

Last edited by Glacierise : 06 June 2008 at 02:05 PM.
 
  06 June 2008
is this the motion you were looking for??
Attached Files
File Type: zip pflow_spirals3.zip (19.2 KB, 77 views)
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  06 June 2008
Originally Posted by CapitanRed: is this the motion you were looking for??


Nicely done! Good job!
 
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