Create mesh only from vertices?

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Old 05 May 2008   #1
Create mesh only from vertices?

It is possible, to create a mesh only with its vertex positions?
I do not have any other information about this mesh except maybe vertex and triangle count.

Thanks in advance.
cheers posativ

German Mental Ray Forum
Old 05 May 2008   #2
If you only have vertex positions without any topological information (number of faces doesn't help too much - it doesn't tell you which vertices those faces are made up from), then you're looking into the topic of "point cloud meshing" (good for a google search, as is "delaunay triangulation" - a specific implementation, and probably "level-set" as well).

Suffice to say that the code involved is fairly complex, especially if the point cloud has concave areas.

One simplistic method of meshing a point cloud, as long as point density is high, is to metaball every point. It won't give you a correct mesh, but it can give you a rough starting point for proper meshing.
Old 05 May 2008   #3
The best thing that I could come up with it was a piece by piece method. Grab a bunch of verts as planer as possible and use the 2D viewport positions to sort them and build a mesh. I never implimented it but I figure you could start slapping bits together at least. Grab a bunch of points align the viewport to them and hit go. It would sort them in to rows and columns and then build a mesh.
Paul Neale
Old 05 May 2008   #4
Thanks for your replies.

thats to bad, never thought about some topological informations. But it's clear.
cheers posativ

German Mental Ray Forum
Old 05 May 2008   #5
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