implementing a new type of particle

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2008
implementing a new type of particle

Hi all!

My task is to implement a new type of particle in max. This particle (called spherical billboard) has a special rendering method (it's used for games rendering fire and fog). The point is, that we compute the opacity of a simple billboard from the distance the ray travels inside the sphere that we imagine around the original quadrilateral billboard. The method takes into account the spherical geometry of the billboards during fragment processing.

Is there a way to implement an object like that in max? how do i start? i've got the gpu implementation of this particle (in openGL). is there a way to embed somehow this code?

thank you!

vinnie
 
  04 April 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:44 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.