Blendshape performance question

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Old 04 April 2008   #1
Blendshape performance question

I am thinking to do something like this: create a duplicate of the face and rig that duplicate face with bones for squash and stretch and use this geometry as a blendshape target for the original geometry. I will keep blendshape value 1 and then move the bones in the target shape that will reflect on to the original geometry.

However thinking of how blendshape would work I am wondering how this setup will affect on the blendshape defomer performance?

Is there a deformer which will directly copy changes from target mesh to original mesh whenever the target mesh changes? (eliminating any interpolation that blendshape deformer does)
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Last edited by theflash : 04 April 2008 at 10:29 AM.
 
Old 04 April 2008   #2
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