Found cheap mocap, but what's the best way to use it?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  05 May 2003
Found cheap mocap, but what's the best way to use it?

I spotted a company called Motek is giving out a 50% summer discount on their mocap sessions. We're still
in the process of collecting enough data to get a good price estimate from them, but before that I'm looking
for any tips/pointers in using mocap in production.


According to their site they deliver in a range of different formats, but I have no idea what would be the
easiest to use in Maya. We want to build our own skeletons so I guess I would need a generic type of data
(BVH maybe?) and apply the motion to the characters ourselves. Or we could hire Motek to do that as well if
it proves to be too difficult.

Anyone with Mocap experience here?


Ooh, for the link goto:
www.e-motek.com
then into entertainment, and then into news



Greets,
kinjukatanka@hotmail.com
 
  05 May 2003
look here http://www.kaydara.com/
MOTIONBUILDER
__________________
blog
IMDB
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.