Binding a new object to skin.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  05 May 2003
Binding a new object to skin.

Hi there computer fanatics, I have a little newbie Maya question here. How in gods name do you bind a new object to a already made smooth skin using the relationship editor? I tried selecting all the deformation sets and selecting my new object for deformation but that did not work... Hope you can help!
  05 May 2003
what exactly are you trying to do ..... there may be an easier way to go about it. If you are trying to add a object to a skeleton that already has a mesh skinned to it just bind the object to the nearest joint.... I'm not sure if answers your question but I'm unsure of what you're trying to achieve.
Rest In Peace... Dime....
  05 May 2003
Ok, the trick was to bind using a selected joint or joints and not the hole skeleton. Thanks for your replie kmp3d!
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:26 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.