Binding a new object to skin.

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Old 05 May 2003   #1
Binding a new object to skin.

Hi there computer fanatics, I have a little newbie Maya question here. How in gods name do you bind a new object to a already made smooth skin using the relationship editor? I tried selecting all the deformation sets and selecting my new object for deformation but that did not work... Hope you can help!
 
Old 05 May 2003   #2
what exactly are you trying to do ..... there may be an easier way to go about it. If you are trying to add a object to a skeleton that already has a mesh skinned to it just bind the object to the nearest joint.... I'm not sure if answers your question but I'm unsure of what you're trying to achieve.
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Old 05 May 2003   #3
Ok, the trick was to bind using a selected joint or joints and not the hole skeleton. Thanks for your replie kmp3d!
 
Old 01 January 2006   #4
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