Animation: Skipping in anim. Help! (rig file included)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 05 May 2003   #1
Animation: Skipping in anim. Help! (rig file included)

http://www.binarybonsai.com/misc/dudewalk.zip

I've tried as hard as I can to get this piece of animation working, but I just cannot :(

Here's the thing. Make sure you're in Back (not front) veiwport (or bake the summabitch and remove forward translation on the root). Now notice his right arm, it's skipping when it loops from 32 back to 1. And I cannot for the life of me figure out why! :(

I've checked and double checked the keys but I must be missing something :(

Also, any suggestions for tightning up the rig or the animation would be greatly appreciated.
__________________
Regards Michael Heilemann
 
Old 05 May 2003   #2
Red face

I haven't checked the file yet but maybe it has something to do with the gimbal?

I was animating a character once and it "flipped" from one position to the other and it was caused by the gimbal.
__________________
Sergio Aris ROSA



Disclaimer: My opinions are not those of my employer
 
Old 05 May 2003   #3
Unhappy

Too bad I can't check the file. I am on version 4
__________________
Sergio Aris ROSA



Disclaimer: My opinions are not those of my employer
 
Old 05 May 2003   #4
Well, I'm not really seeing it "skip" but if you are just playing frames 1-32, you will see some popping, because maya has to redraw the animation. But if you play frames 1-64, 1-128 etc the right arm loops fine.
I do see that the elbow on the right arm is popping out from the character. To fix this you should adjust the Twist attribute for your IK solver (unless you wanted the elbow to move out).

...and how did you get those boxes to show up for you IK?
 
Old 05 May 2003   #5
pyromania

If there are boxes showing on the IK, it is because there are rotation limits set on the joints that have IK.

Eudaimic


The only question I have to ask is, are you looping it correctly?

If your start and end keys are at 1 and 32, is your animation playing only from 1-31 or 1-32.
The popping might be because of that alone. Either you need to move the key to 33 or shorten the loop to 31.
__________________
"Don't worry about the world coming to an end today.
It's already tomorrow in Australia."
---- Charles Schultz


Low - Poly Batman in Maya

Tiamat - The World Dragon (Maquette)


Online Tutorial: Character Rigging for Maya


 
Old 05 May 2003   #6
Well the curves are set up to more or less loop indefinetly (more or less ). but really all curves loop over 32 frames, so that shouldn't be the reason...

Yeah, I'm playing it from 1 to 32.
__________________
Regards Michael Heilemann
 
Old 05 May 2003   #7
I just thought of something else. Check the graph editor and make sure the curves retain their tangents from the last frame to the first frame.
__________________
"Don't worry about the world coming to an end today.
It's already tomorrow in Australia."
---- Charles Schultz


Low - Poly Batman in Maya

Tiamat - The World Dragon (Maquette)


Online Tutorial: Character Rigging for Maya


 
Old 01 January 2006   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ę2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:50 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.