05 May 2003 | |
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New Member
Eduardo Squella
Santiago,
CL
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Head, body and neck
Hello
How i can apply smooth skin to two polygonal objects (head and body) and do that the vertices of the union in the neck do not separate when rotating joints? thanks |
05 May 2003 | |
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Obfuscator
gmask
Power Sitting
Topanga,
USA
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Re: Head, body and neck
Why are you not combining these two surfaces?
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blah blah blah |
05 May 2003 | |
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so tired...
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Senior Technical Director
Side Effects
Toronto,
Canada
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just make sure they have a joint or two in common...
then bind each surface then you can use the component editor to ensure that the cv/verts at the seam have exactly the same weights for the common joint __________________
Michael Goldfarb |
05 May 2003 | |
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New Member
Eduardo Squella
Santiago,
CL
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Thank you Arctor.
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01 January 2006 | |
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Expert
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