Head, body and neck

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Old 05 May 2003   #1
Head, body and neck


How i can apply smooth skin to two polygonal objects (head and body) and do that the vertices of the union in the neck do not separate when rotating joints?

Old 05 May 2003   #2
Re: Head, body and neck

Why are you not combining these two surfaces?
blah blah blah
Old 05 May 2003   #3
just make sure they have a joint or two in common...
then bind each surface
then you can use the component editor to ensure that the cv/verts at the seam have exactly the same weights for the common joint
Michael Goldfarb
Old 05 May 2003   #4
Thank you Arctor.
Old 01 January 2006   #5
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