DWIII - 2D - redmonkey - Syness

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Old 02 February 2008   #1
DWIII - 2D - redmonkey - Syness

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Name: Syness
Race: giant
Class: Invoker
Artifact Weapon: TBA
Pet: TBA
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Last edited by redmonkey : 03 March 2008 at 04:03 PM.
 
Old 02 February 2008   #2
very early concept stage of 'Syness'. Still playing with height, and what exactly he should be/do. But I was thinking perhaps changing his color, and adding some shrubbery all over him so he would be vegetation geared.

sketch 1


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Last edited by redmonkey : 03 March 2008 at 01:34 PM.
 
Old 02 February 2008   #3
I think you still ok :P

btw Welcome to the team
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Old 02 February 2008   #4
a sketch for the night, still coming up with ideas.
playing with the idea of vegetation even more so now.

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Old 02 February 2008   #5
Nice concept Dude How about some leaves, shrubs and roots, will look cool. Just a suggestion.
All the best
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Old 02 February 2008   #6
Monkey, You should make the broken chains on his arms longer and get them whipping around in an action pose when you do the model. Make it real dynamic looking that would be awesome looking.
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Old 03 March 2008   #7
you wrote down exactly what I was going to attempt to do for the main action shot.
I have a pretty good idea of what it will look like, just hope it turns out nicely.

Been away for the weekend. Time to get the ass in gear and post some sketches!
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Old 03 March 2008   #8
Still trying to flesh this giant out.
I know this so far:
- Giant
- Vegetation
- Will be inspired by Medusa / Centaur
- 3 legs
- wood like skin
- will still incorporate chains
- will still incorporate glow
- his back will be like a mountain slope
- artifact will remain in his stomach

here are some sketches. It goes in order of how he has evolved so far starting with a typical type of character.


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Old 03 March 2008   #9
Looks good. very greenman-ish. I am like the Face alot especially the mossy soul patch! lol. I also like the root/dredlock/vine like hair. keep on rolling!
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Old 03 March 2008   #10
haha you noticed the soul patch hey?
That will definately remain in the end.

here is a speed paint using the concepts above.

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Old 03 March 2008   #11
haha cool you gave him horse legs, i was gonna say his legs before seemed a little too week but now thats solved :-D

i really like the golden firey stuff going on inside him, you should play that up more!
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Old 03 March 2008   #12
a little behind on updates.

here is the head study so far, with a quick speed paint color test.
the tree is not final.
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Old 03 March 2008   #13
unfortunately I can't draw at work other than in my sketchbook, which I am...but I can't post any images.

but, I was thinking of the story line behind Syness (jot / quick note form).

SYNESS : The Earth giant

- formed by vegetation and great magic thousands of years ago.
- Earth giants roamed the world in herds of 5-6. It is believed that their numbers reached the thousands before nearing extinction.
- Syness is the last of his kind.
- He was captured by dark magic of some sorts and held captive within/blending in as a mountain side (reasons for his chains). Maybe captured in previous DW's by an enemy.
- His artifact has been switched on (by one of our very own CGTalk warriors perhaps?)
- While in his deep slumber and captivity for thousands of years, his powers have been able to double. He has grown stronger now that he has been switched back on (nature and industrial working together?)
- Now he walks with CGTALK and its deep ranks to battle in the 3rd Dominance War.
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Old 03 March 2008   #14
I like it loads. I think you shoudl scale it down abit more, so that his strength is more important than his mass. Also doing textures for huge objects are dificult.
Great concept man.
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Old 03 March 2008   #15
my god its been a while and time is ticking. darn it.
anyways, here is a 'concept sheet' protoype for ya.

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