Dwarf Character

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Old 02 February 2008   #1
Thumbs up Dwarf Character

For which Engine - Any
Current Polycount - 1,260
Max Polycount - 6,000
Texture Size - Will be using 1024x1024

Description of background information on piece - Just thought id have another go at lowpoly organics, ive got this at the moment: Dwarf character, my plan is to create the dwarf, its weapons and equiptment and texture it all.



Where are you looking to receive criticism - Everywhere.
 
Old 02 February 2008   #2
Are you modelling from a ref?
I ask because there are some anatomy problems.The nose is too big and cheekbones are very defined.You have many polys that can be reduced without touching the look at all.Try to keep a simplier geo while thinking wich part of the body will get more deformed.Usualy joints need more loops of polys so they can deform nicely.
Its not bad,just needs some better thinking on where the polys should be.Keep working at it
 
Old 02 February 2008   #3
Originally Posted by GenZ: Are you modelling from a ref?

Not a ref as such, just looking at the world of warcraft dwarf.

Originally Posted by GenZ: I ask because there are some anatomy problems.The nose is too big and cheekbones are very defined.You have many polys that can be reduced without touching the look at all.

Would those be the ones on the feet and waist are? i think thats where your refering.

Originally Posted by GenZ: Try to keep a simplier geo while thinking which part of the body will get more deformed.Usualy joints need more loops of polys so they can deform nicely.
Its not bad,just needs some better thinking on where the polys should be.Keep working at it


Thanks, ill work on it and post again.
 
Old 02 February 2008   #4
Update:

Fixed the nose, sorta, and took out some loops, i hate the face still, but im liking the body. This is my first character by the way:

 
Old 02 February 2008   #5
Huge barrel chest, please. Dwarfs have a thick trunk, and thicker thighs to hold it all up.
__________________
chrisholden
 
Old 02 February 2008   #6
Progress...

Heres my update, some clothing and armour. Crits pleaseeee..

 
Old 02 February 2008   #7
hey tyjotr its looking already better,some crits though:
Remove a loop from the neck,make the chest bigger and more built,try to make the fingers rounder cuz they look very blocky now and see if you can make his face look angrier,usualy dwarves are angry looking fellas
Good job btw.
 
Old 02 February 2008   #8
Cool Updates...

Well, update:

Added a helmet and made him look angrier. And i started re-working the chest area.



To-do List:
- Fix blocky fingers
- Figure out helmet design
- Fix smoothing problems.

Cheers everyone!

Last edited by tyjotr : 02 February 2008 at 12:46 PM.
 
Old 02 February 2008   #9
Exclamation Update :)

Ok, ill be adding the beard next i think

Head close-up, did clean it up since my last post though...



Currently what its looking like, tris = 3,444...




Cheers guys!
 
Old 02 February 2008   #10
Update :)

Added helmet decorations and a nice dwarven beard for him to keep bits of food in

 
Old 02 February 2008   #11
Hi, tyjotr your modelling is very clean. The head topology is good but needs a bit more time put into it to define the face better and give it more character. Very generic at the moment. As GenZ had said reference always helps. The main thing bothering me though is the arms they are too long in my opinion. I d have the finger tips end just past the cut on the "apron" when the hands are by the characters side. Create a vertical cylinder in that position then rotate it out to meet the arms you have you ll see the difference.
Keep it coming
 
Old 02 February 2008   #12
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