Raptor Model

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  02 February 2008
Raptor Model

Hi i just finished a video game design course in toronto, I finished school about a month ago and decided to learn normals maps. I used zbrush for the high res and added further detail with the Nvidia plug-in for photoshop. Feel free to leave criticism and any advice on working with normals or any other aspect of the model.


  02 February 2008
Very nice model. Wish it was mine.

A couple minor crits.
There is a seam between the jaw and neck.
I hate simple gradations for the backrounds even on a WIP.
He reaaly needs a spec map.
His diifuse map seems a little to saturated to me. I prefer more earth tones. I am not sure why since no one really knows how they were colored.
  02 February 2008
Looks pretty sweet. Along with the seam in the neck, the one on the tail is a little noticable. I second the spec map. Currently the guy looks a little plasticy.
  02 February 2008
Thanks guys, helpful crits

Those renders both have specular maps on them, maybe I need to re-work it. Heres my spec map, now I've been noticing spec maps with colors I was under the impression they had to be grayscale? Anyways, here it is:

Looking at it now I think I may of overdone it with the contrast a tad, or alot.
  02 February 2008
Color is fine in a spec map. A regular greyscale spec map bounces light off in the brighter areas, as you may already know. Using a color spec map will basically bounce the light off with that tint of light to the camera. I tried looking for some tutorials for ya, but I didn't find too much, maybe somebody else might have some good information.
  02 February 2008
No problems with the night blue colorscheme here. You might even be able to get away with something more dynamic. Reminds me of an old JP toy:


My big crit though is, he looks like he's about to fall over. That pubic bone that juts down should be in line with the legs (most modern renderings of "raptor"-type dinos will demonstrate this, as does that toy above). Looks like maybe you can just unbend his legs though and you'll be able to get a less off-balance pose?

  02 February 2008
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