Blender 2.27 out soon

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Old 04 April 2003   #1
Blender 2.27 out soon

Wanted to be the first to post this info here on cgtalk!-

http://www.blender.org/modules.php?...order=0&thold=0
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Old 04 April 2003   #2
Quote: - Alt-m in textwindow: copies the text to the active (3d) Font Object in 3D window
- support for Freetype fonts in 3D Font Object
- new & antialised fonts in interface (freetype)
- autoskinning for Armatures
- windows: clipboard support for cut/paste


Ah, now I can add my text for video presentations right into blender directly! no more need for Elefonts.

Gota love the autoskinning!
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Old 04 April 2003   #3
The most important thing though: the first step towards a more open shader system. Woohoo!
 
Old 05 May 2003   #4
Quote: Originally posted by kid tripod
The most important thing though: the first step towards a more open shader system. Woohoo!


What do you mean?
 
Old 05 May 2003   #5
instead of just having a blinn shading model (at least, I think Blender uses Blinn) it will have others, possibly Phong, Oren-Nayer Blinn, toon shading & if thats happening, then the possibilities there to introduce further models - like a sub surface scattering model perhaps? An occlusion shader? Saweeet!
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Old 05 May 2003   #6
hehe! it's the opposite:

blender uses phong, but cessen has introduced Toon shading and Blinn...

the next step will be a plugin system for the pixelshader (phong etc... will become plugons and other shading types could become programmable)

Ciao
Dani
 
Old 05 May 2003   #7
Ha! Thought it might have been, damn memory aint what it u... what was I saying?
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Old 05 May 2003   #8
this is cool, him I think it maybe out in two days as well!

I need the game engine!
 
Old 01 January 2006   #9
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