create mentalray framebuffer from mel

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2008
create mentalray framebuffer from mel

I have make search but there are no answer in cgtalk about it, and maya script editor dont out put any info. So, How could we create mentalray framebuffer from mel, control its attribute.

THanks for any helps
  02 February 2008
Did you turn on "Echo all commands" in the Attribute Editor? That finally prints out lot of stuff, most unimportant. It shows, that all the creation and stuff is done by the miDefaultOptions' AEtemplate Script. The initial command is
AEmrUserBuffersAppend miDefaultOptions.frameBufferList
this alone seems to work, allthough you probably wanna fiddle out what that proc really does internally (its in the file AEmentalrayUserBuffers.mel).

Another thought - why not just do it all yourself: simply create the node (type mentalrayUserBuffer), set the .dataType attribute and connect it to the miDefaultOptions node.
my webfolio
  02 February 2008
Tks alot, I miss that check, now I could trace all command , get create framebuffer now
  02 February 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:56 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.