Character: Alien Warrior

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  01 January 2008
Character: Alien Warrior

Hi, Making a new character this is the high poly head model for the normal map.

C&C welcome
Attached Images
File Type: jpg Baldermudhead.jpg (81.6 KB, 67 views)

Last edited by CoNSeptiC : 01 January 2008 at 09:39 PM.
  01 January 2008
Got the chest armour done!!
Attached Images
File Type: jpg balderh&a_HP02.jpg (45.3 KB, 68 views)
File Type: jpg balderh&a_HP01.jpg (36.0 KB, 27 views)
  01 January 2008
More Updates, Arm done! Will modify other arm to get symmetric feel, Again anyone with comments or criticism would be greatly appreciated
Attached Images
File Type: jpg balderh&a_HP03.jpg (32.2 KB, 59 views)
  01 January 2008
Just thought I'd styick up the low poly version that I'm working to. I've been modelling this over the last couple of weeks. Its all been done in max with any of the higher poly stuff that needed it being done in mudbox.

Feel free to tell me exactly what you think if you should feel inclined to do so!

  01 January 2008
Can I just ask you how you render the lines on your model?
  01 January 2008
oh thats just a screengrab from max trimmed down in photoshop.

I have seen some renders with the wireframe lines on but I have noe clue how to do them sorry.
  01 January 2008
Looking good.

To render wires for a turntable style presentation is easy. Make a copy of the model so that you now have two in the same space. Make the copy a renderable wireframe and use a push modifier to just offset the wires slightly off the original model and hit render.
  01 January 2008
Cheers for the tip dude, will try that out for my next post!
  02 February 2008

I did some work to the high poly left arm and got a nice shape for the left one which will be built on over the next few days.

Also added detail to the head, some skin bumps veins etc looking quite good now still need to stick in some eyes/teeth

  02 February 2008
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