Assassins Creed Based Project

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Old 01 January 2008   #1
Assassins Creed Based Project

Hi everyone ,i'm making a personal project based on Assassins Creed where the hero is very similiar looking to Altair only with less cloth's (kind of like ninja outfit) ,anyway ,here are the W.I.P images ,the current images I will post for the days to come will mostly be buildings and stuff you can climb on so be patient with me !
 
Old 01 January 2008   #2
i no see anything....
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Old 01 January 2008   #3
Sorry for the delay

Ok ,first up :

54 polygons



46 polygons



96 polygons



84 polygons



79 polygons



90 polygons



126 polygons



54 Polygons

 
Old 01 January 2008   #4
Oh ,forgot to mention ,all of the meshes are Beveled and therefore I plan on adding them divisions in Zbrush and adding detail to use in a normal map and in some cases a displacment map ,my poly-count budget is an average of 500,000 poly's for the entire scene ,and a maximum of 600,000 if I exceed the original expectations ,most objects will have a color map ,a diffuse map and a normal map of 512x512 for small objects (like in the post above) ,1024x1024 for medium sized objects like buildings 2048x2048 for terrain and 2048X2048 optimised normal,diffuse,color,transperacy and ambient map for characters and a full 4096x4096 for close-ups .
 
Old 01 January 2008   #5
Coming up ... SWORDS !
 
Old 01 January 2008   #6
Just a tips from someone who've done this a thousand times: start in broad strokes first. Do the entire (parts) of the scene first and narrow down on details later

Good luck!
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Old 01 January 2008   #7
just a note, for future reference it helps to change the background colour from black and give the models either slightly better lighting or upping the self illumination slightly... just makes them easier to see.. I look forward to seeing how this turns out!
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Old 01 January 2008   #8
Medevil Sword - 848 polygons





sorry for the crappy lighting Joe Robins but the image is already rendered and i'm preety lazy I promise that the next images will be with a differrent background colour ,and regarding your post CGmonkey I rather work on "brushes" first (stuff you can add like windows ,doors etc ...) and make the buildings a simple beveled square with them !
 
Old 01 January 2008   #9
The Watch Tower

8500 Polygons ,made out of a basic shape and around 50 brushes (detail objects) .





 
Old 01 January 2008   #10
You've got too many polygons in just about everything, or alternatively, too many polygons in all the wrong places. It's not a bad start at all, I like the general shape of the building but you should focus on one thing at a time and make sure you've got the right shape and a good polygon count.
 
Old 01 January 2008   #11
For the grid: use 6 single cubes than a complete modelled grid.

1 cube = 6 sides = 36 quads = 72 tris for the grid instead of 126
 
Old 01 January 2008   #12
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