Bones are translocated as soon as I start playing the anim! (shots included)

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  04 April 2003
Bones are translocated as soon as I start playing the anim! (shots included)

This is a really strange problem. I have a character, he's all boned and animated in a walkcycle. I last worked on him a while ago, and I have since then not touched the file.

Now when I open up the file again it looks good to go, as seen here:


But then as soon as I press play or jump to another frame I get this:


I just can't figure out what the devil's wrong! It's Maya 4.5, the root bone is linked to a locator (cuz that's what the spec I'm working from says I need to do), I don't know if that has any bearing on what's going on.
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Regards Michael Heilemann
 
  04 April 2003
You say this is an old file.. you mean created in an earlier version of Maya? Were any errors reported when you opened it?
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  04 April 2003
No, created in 4.5. Nope, no errors that I found :(
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Regards Michael Heilemann
 
  04 April 2003
Under modify make sure all nodes are enabled.
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  04 April 2003
Under evaluate right?

They are.
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Regards Michael Heilemann
 
  01 January 2006
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