stylized sketch/cell shade render

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2008
stylized sketch/cell shade render

Hi guys, I'm new here (and to Maya in general). I'm curious to know if i'd be able to achieve a render similar to this using maya and how i'd go about achieving it. I've googled some but only find simple cell shadeing tutorials, but nothing that looks similar to this.

Here's an image of the kind of rendering i'm asking about. The images don't really capture the effects so please check out the video to really understand what kind of rendering is being done (FYI it's an upcoming PS3 game by Sega, videos are in all Japanese :( )

I'm still in the learning phase so i don't mind just being pointed in the right direction on where to look to figure this out myself. Any help would be appreciated.

  01 January 2008
Use the mental ray for Maya Contour Shader
  01 January 2008
But how do i get those sketch lines? I haven't seen how to use it to create a sketched look. All i see is how to make it look like your typical saturday morning cartoon cell shade look... but not with comic type sketch lines.
  01 January 2008
Check the Maya Toon samples in the Visor. The examples definitely won't knock you off your socks, but if you analyze the shaders closely, they should point you in the right direction.

That said, a huge part of the painterly effect in the last video you posted is done through hand painted textures with the addition of some post-processing - you won't achieve this effect with shaders alone.
  01 January 2008
You might also take a look at this thread. Still the setup for creating the scetch lines as shown in the trailer is much easier. You could do this as a post effect using a noise or monochromatic grain with directional blur multiplied over the shadow areas of your image.
  01 January 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:53 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.