PFlow image build up

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2008
PFlow image build up

Hello All, I have the challenge of making an image build itself from nothing. It needs to build from the center out from smaller parts of itself. I was thinking something like a brick layer. the small fragments of the total image would be square or box. How can this be accomplished in 3ds max? i also have pf tools to help. any suggestions? i've tried mapping the image onto a plane then subdividing that plane and exploding it, so i have many smaller squares with uvw mapping of the image. i have had a lot of trouble attatching each small fragment to a particle that would then be emitted from behind the camera and travels to land infront of camera and start building the image from center out. hopefully this image will help, where RED represents the collecting of image fragments/particles into a logical order to form final whole image.
Attached Images
File Type: png Untitled-1.png (34.8 KB, 5 views)
 
  01 January 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:00 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.