Import UV dosn't work

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2008   #1
Import UV dosn't work

I rendered out the basemesh of a project. Took it back to max and changed the uv's and fixed abit on the geometry. Imported the new one as a layer and imported the new uv's. Everthing works fine except that the uv's are only correct on the baselayer. All other subdivison layers has the old uv layout. Therefor all my rendered displacement and normal maps won't fit my max model. Whats up with that?
 
Old 01 January 2008   #2
yes thats a bug i think...

try this...
import your new basemesh in an clear scene...
subD it up to your highest level and import your old highpoly as layer...
if you need all your level... you have to do this for all levels....
__________________
...
 
Old 01 January 2008   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:20 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.