"Baking" Particles (Instanced Geometry)

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  04 April 2003
"Baking" Particles (Instanced Geometry)

I've got an emitter, which emits geometry instances of a polygon object.
Now if I play it to.. say frame 100. I get a couple of objects, now I want to convert all those object into one single (not animated) Poly Object. (For further Poly Editing / Texturing). How can I do that?

Any help would be much appreciated.
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  04 April 2003
havent found a way to do so.. think there is none :(

cheers

alexx
 
  04 April 2003
mhmm.. ok.. thanks anyway.

Today seems a day, where just nothing works the way I want.
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  01 January 2006
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