shader problem

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Old 04 April 2003   #1
Question shader problem

hello everyone,

I have one question. I want my model to be transparent in view port but without using 32bit tga file(with alpha). It not work for me because it's big file, can I work around with...for example png file our jpg.Some how to fake but still to get result like I am useing 32bit tga.

thanks

donvlatko
 
Old 04 April 2003   #2
yes sometimes Im just using a .jpg black n white ..you plug it in the transparency channel ... but you need one too for the color,, so that be 2 files


is that any helpful ?
 
Old 04 April 2003   #3
thanks but that is ok for render...

I need to see transperenci in view window of maya
 
Old 04 April 2003   #4
ok sorry ... did you tried that ...



select your shader ..(att editor ctrl+a) go into Hardware Rendering / select transparency and put it at highest ...same thing with color

those will affect the display in the views

Last edited by kheemo : 04 April 2003 at 08:14 PM.
 
Old 04 April 2003   #5
ok I will try,

thankssss
 
Old 04 April 2003   #6
do you want the model to be transparent only while modeling?

if that's the case try x-ray viewmode...you can even assign a hotkey for toggling transparency on/off using e.g. a little script called 'toggleMania' (to be found on highend3d.com)!

well, just an idea!
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Old 04 April 2003   #7
there is also .sgi file that support alpha ...but I think you need a plugin for photoshop to save as .sgi
 
Old 04 April 2003   #8
thanks guys...

but that is not what I am looking for.I think that Maya only support 32bit TGA and also every other file that have alpha chanel...I try every way I know to don't use aplha and to get the same result like I am useing alpha chanel....

thank you all for your answers

donvaltko
 
Old 01 January 2006   #9
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