muscle kit for maya means new binding?

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Old 01 January 2008   #1
muscle kit for maya means new binding?

I've been playing with the new muscle kit in maya 2008.1 and it got me thinking that even though i don't need the muscles could I still use this new tool set to replace the old smooth bind skin?

it's nice having the component editor and paint weights tool in one.
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Old 01 January 2008   #2
select the mesh with the skinCluster go to Muscle >> Skin System >> Convert Maya Skin to Muscle

and you can use the paint UI of the cMuscle plug-in

Character & Effects TD:
Old 01 January 2008   #3
oh cool!

There is a right and wrong.
Old 01 January 2008   #4
I tried it and it doesn't seem to work to well.

first I only see 4 joints in the list. I have lots more then that.

anyway I check out the help.

Are you using this method for skin deformations?
There is a right and wrong.
Old 01 January 2008   #5
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