Rendering: modo vs Lightwave 3D

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Old 12 December 2007   #1
Rendering: modo vs Lightwave 3D

Anyone have any comparison renders? I'm a bit undecided between modo and Lightwave 3D and I was wondering how much faster/better is modo's renderer.

Also, if I own modo 101, can I upgrade to 301 or is the 301 upgrade limited to 201 users? I know some apps force you to upgrade every version.

Lastly, does modo use a dongle ala LW3D? I would like to install modo on my desktop and laptop and possibly use a dongle to switch between computers.

Thanks!
Leo
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Old 12 December 2007   #2
There's a trial version of 301 available.
http://www.luxology.com/trymodo/

I believe you can upgrade from 101 to 301 without having 201 (I may be wrong on that).

No dongle is used. You can have modo on your lappy and desktop (either Mac or PC as you get access to both platform versions) but you'll only be able to use one at a time (that's if they're networked). One machine can use the other to render frames.




Originally Posted by Leonardo Vega: Anyone have any comparison renders? I'm a bit undecided between modo and Lightwave 3D and I was wondering how much faster/better is modo's renderer.

Also, if I own modo 101, can I upgrade to 301 or is the 301 upgrade limited to 201 users? I know some apps force you to upgrade every version.

Lastly, does modo use a dongle ala LW3D? I would like to install modo on my desktop and laptop and possibly use a dongle to switch between computers.

Thanks!
Leo
 
Old 12 December 2007   #3
I just got the trial, it's $25 with the videos... but I hope it's worth it.

So if they are not networked, can I still install it on my desktop and laptop? Is the license server based?
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Old 12 December 2007   #4
Yes. But you can still only use one of them at a time as per the license. It's to stop folk buying one licence and installing it on 10 machines.

If you've get stuck on something the guys and gals on the luxology forums are a friendly and helpful bunch.

Good luck with the trial. There are a few more videos up on lux tv and be sure to head over to vertexmonkey.com. Steve does a great job of keeping track of lots of tutorials and scripts.


Originally Posted by Leonardo Vega: I just got the trial, it's $25 with the videos... but I hope it's worth it.

So if they are not networked, can I still install it on my desktop and laptop? Is the license server based?
 
Old 12 December 2007   #5
I think you should evaluate both products to decide for yourself. When talking about rendering you also need to talk about shading and lighting because there you control how the render will look and the ease of use and features in that area are much more impotant than pure render speed.

Modo
- uses a shadertree aproach which opens many possibilitys but can get cluttered with lots of surfaces
- all lights have built in falloff that can not be turned of
- very good displacement
- fast SSS
- all lights can cast soft shadows

LW
- layerbased and node based surface editor for ultimate control
- many diffuse, specualar etc. shading modes
- many more procedural textures than modo

These are just some points. In the end both programs can produce beautifull images and what really matters is which workflow you like best.

Florian
 
Old 12 December 2007   #6
I'd hardly call Lw's surfacing 'ulitimate control'. You can't even layer an image or procedural over 2 surfaces... While modo's system currently some people find cumbersome to use it does allow for multiple surface shading or the whole scene.
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Old 12 December 2007   #7
Originally Posted by Mike RB: I'd hardly call Lw's surfacing 'ulitimate control'. You can't even layer an image or procedural over 2 surfaces... While modo's system currently some people find cumbersome to use it does allow for multiple surface shading or the whole scene.


Lets not fight over the word "ultimate". I just wanted to state that a noed based surface editor allows for more control over the look of a surface.
 
Old 12 December 2007   #8
You can attach Modo to a dongle/USB key:

http://www.modonize.com/FAQs/106.aspx

 
Old 12 December 2007   #9
Originally Posted by Limbus: Lets not fight over the word "ultimate". I just wanted to state that a noed based surface editor allows for more control over the look of a surface.


You also posted your list as:

Modo
mostly sucks because X but it does have Y and Z going for it

Lightwave
is best because X
is best because Y
is best because Z
 
Old 12 December 2007   #10
The reason I asked was that I used the LW trial, but I found rendering to be slow and a bit hard to get the result I wanted. GI seemed pretty so-so too. But then again I haven't found any good training videos on lighting/rendering in LW.

For the record, I prefer node editing over shadertree... so hopefully Modo 30X or 401 gets it.
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Old 12 December 2007   #11
Originally Posted by Buzzoff: You also posted your list as:

Modo
mostly sucks because X but it does have Y and Z going for it

Lightwave
is best because X
is best because Y
is best because Z


Nice reading skills you got there and thanks for adding something valuable to this thread.
 
Old 12 December 2007   #12
Has there ever been a thread title containing the words 'which app is best' which has given completely impartial advice?
There are just too many factors to take into consideration, and unless the original poster states every preference he has, his ability and knowledge, all of his circumstances, and exactly what he'll be doing with the app, it's an unanswerable question.
 
Old 12 December 2007   #13
I'm not asking which is app is BEST overall... I'm talking pure rendering.

Which can be done by rendering scenes in both apps, posting render time and the images. I would do it myself, but I'm new to rendering and GI... so my results will suck no matter what.
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Old 12 December 2007   #14
Originally Posted by Leonardo Vega: The reason I asked was that I used the LW trial, but I found rendering to be slow and a bit hard to get the result I wanted. GI seemed pretty so-so too. But then again I haven't found any good training videos on lighting/rendering in LW.


Here are some tutorials/tutorial locations. The first one (which of course costs $) is very good. And there are quite a few books including the Inside Lightwave series by Dan Ablan and Essential Lightwave 9 which has many tips about lighting and rendering.


http://www.kurvstudios.com/lightwave/lighting.php

http://members.shaw.ca/lightwavetutorials/Main_Menu.htm

http://www.newtek.com/lightwave/tut...ideos/index.php
 
Old 12 December 2007   #15
Originally Posted by Limbus: Nice reading skills you got there and thanks for adding something valuable to this thread.


nicely put!

Im a Maya user playing with Modo... luv the work flow and alot of the tools in Modo but have to say the layer based shader editor gets cluttered real easy .. makes it tedious to work with. They need to do something there! I like node based editing .. XSI does it real nicely!

So LW does both .. Id really like to see that! If done right Id agree with Limbus Ultimate control!
 
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