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Old 11-29-2007, 11:28 PM   #1
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corner fire


more Python generated geometry. somewhere around 500,000 cubes.
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Old 11-29-2007, 11:32 PM   #2
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cubic fire... cool

I like your image- especially since the background looks real- it creates this feeling of abiguity... good job!
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Old 11-30-2007, 07:49 AM   #3
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Question Hey...

Mograph and Arroway textures!? rendered with Vray !?
 
Old 11-30-2007, 08:21 AM   #4
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Quote:
Originally Posted by PsMowE
Mograph and Arroway textures!? rendered with Vray !?


nope... just 1 image and maxwell.
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Old 11-30-2007, 11:37 AM   #5
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Thumbs up

you´ve positioned every cube!? WOW ^^ it took hours to compose !? but very nice i like it what about my images !? (technical chaos) ???
 
Old 12-03-2007, 09:33 PM   #6
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Wow, your best submission yet in my opinion. What are your programming techniques? Do you generally have an idea of what you want the final render to look like, or do you just build off a piece of code and loop it? Simply amazing either way.
 
Old 12-05-2007, 12:53 PM   #7
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NICE! I love L-system style renders...I will see you around the bend!

however...I dont really like the context...the plant being placed in the context of a concrete room....and I only wish I could see more detail...

but I do like the shading...

great job.
 
Old 12-05-2007, 03:01 PM   #8
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I like the context, especially contrast among plant and concrete room. It is like a dynamic - passive and hard can be broken by soft, tender and so on.
P.S.To See More details on this image would be a good thing.

Last edited by Artnat : 12-05-2007 at 03:20 PM.
 
Old 12-06-2007, 08:26 AM   #9
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Very nice
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Old 01-08-2008, 01:18 AM   #10
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Wink

nice realflow idea
 
Old 02-05-2008, 02:14 AM   #11
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Congratulations.
 
Old 02-06-2008, 11:35 AM   #12
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Somebody should explain what a fractal means.You cannot speak about 500000 fractals...How on earth have you generate fractal geometry that has a fixed number? It seems to me like 500000 particles and you instance perhaps L shape geometry to the particles.I recognize a ramp on the rgbPP that's driving the cubes color on the instancer node...Big deal!!! Somebody should verify what technique have you used before...And particle objects accept only mel expressions...for now!You cannot speak about 500000 poly when it comes to fractals..perhaps 500000 iterations...But congratulations after all! There were A LOT of other beautifull images that really worth the prize...(no offence but i don't find anything amazing in this image with a background picture)
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Last edited by alienpioneer : 02-06-2008 at 03:04 PM.
 
Old 02-06-2008, 02:11 PM   #13
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Exclamation

YEAH that´s exactly what i mean... youve never modelled 50000 cubes^^
 
Old 02-06-2008, 07:00 PM   #14
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Quote:
Originally Posted by alienpioneer
Somebody should explain what a fractal means.You cannot speak about 500000 fractals...How on earth have you generate fractal geometry that has a fixed number? It seems to me like 500000 particles and you instance perhaps L shape geometry to the particles.I recognize a ramp on the rgbPP that's driving the cubes color on the instancer node...Big deal!!! Somebody should verify what technique have you used before...And particle objects accept only mel expressions...for now!You cannot speak about 500000 poly when it comes to fractals..perhaps 500000 iterations...But congratulations after all! There were A LOT of other beautifull images that really worth the prize...(no offence but i don't find anything amazing in this image with a background picture)


Let me start off by saying that I think its quite obvious you have no idea what you are talking about. I'm not sure where you got the word "fractal" from, but I can assure you it is not a fractal nor an L-system. Again, It's 500,000 cubes generated from Python scripts for Maya... Read the entire thread next time before making an a$$ of yourself.
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Old 02-11-2008, 09:21 PM   #15
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Congrats!
Nice work
Regards
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