Influence Objects & and Smooth Skinning

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Old 04 April 2003   #1
Influence Objects & and Smooth Skinning

heya, i have a rig with several influence objects whose shape (blendshape) is driven by the rotation of a joint (an elbow for example).

when i add these influence objects to the smooth skin, an 'InfluenceObjectName'Base is created (ex. elbowInf gets an elbowInf_Base). the problem is that the vertices weighted to the Influence object will only follow the Base and not Influence object whose shape is changing.

any suggestions?

thanks
-mental
 
Old 04 April 2003   #2
Re: Influence Objects & and Smooth Skinning

Quote: Originally posted by mental
heya, i have a rig with several influence objects whose shape (blendshape) is driven by the rotation of a joint (an elbow for example).

when i add these influence objects to the smooth skin, an 'InfluenceObjectName'Base is created (ex. elbowInf gets an elbowInf_Base). the problem is that the vertices weighted to the Influence object will only follow the Base and not Influence object whose shape is changing.

any suggestions?

thanks
-mental


It seems you have to repaint the weights...
Also: did you turn on the "use elements" attrib in the skinCluster node?
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Old 04 April 2003   #3
i've come to the conclusion that sleep is a very good thing. and the lack of it is 'un-good'

that was it nemirc. i had use component 'off' on the skin cluster. all the while i was turning on the 'use component' on the influence object itself and was wondering why it wasn't working

thank you very much nemirc.

-mental
 
Old 01 January 2006   #4
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