CGTalk > Software Specific Forums > Autodesk MotionBuilder
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-17-2003, 01:39 AM   #1
swampthing
Know-it-All
 
Join Date: Jun 2002
Posts: 368
Would this work?

I've got a max model that i want to animate in Motionbuilder, mostly because i have zero max knowledge and find the program to be the absolute most flaky and annoying app i've ever used. Anyhow, i've been trying to export this model with a biped and physique on it and it just isn't working. I get really strange results when i open the model in motionbuilder, ie. the character is all compressed and messed up. The other problem is that this character has Final render materials on him, which don't work in motionbuilder so i'd have to retexture him when he was brought back into max.

Instead of exporting the model and the biped could i just export the biped, animate it in motionbuilder and then import it back into max and bind it to the model?

This model is going to be used in a few small shorts used for our company on shows etc for marketing purposes so there will be a few small scenes which is why i want to avoid constantly retexturing him even though he is simplistic. I'm trying to think of a reason the above won't work but frankly I don't have enough knowledge of max to know if it will or won't.

Any suggestions?
 
Old 04-23-2003, 05:17 AM   #2
CurtisG
Forum Moderator
Cutris
Product Manager
Autodesk
Canada
 
Join Date: Jan 2003
Posts: 83
Hi swampthing,

There is an easier way to get your animation data from Motionbuilder, back into 3dsmax, without having to re-texture your character..=)

If you are working with Character Studio's Biped in 3dmsax, simply follow this workflow:

http://www.kaydara.com/customer_ser...haracter+studio

This will allow you to bring back the animation data, from Motionbuilder back into 3dmsax, without affecting your mesh/texutres.

If you have any troubles with this, please post any issue you run into!

Cheers,
__________________
..
.....
Curtis Garton
Product Manager
Autodesk Media & Entertainment
.....
..
 
Old 01-14-2006, 11:00 PM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:24 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.