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Old 04-16-2003, 02:05 PM   #1
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Gerard O'Dwyer
Graphic Design/3D Artist
Join Date: Dec 2001
Posts: 158

Character: THE JUDGE

Hi Guys, Back again with another character, any suggestions and comments are very welcome.

Modelled in lightwave by the way.

Old 04-16-2003, 02:06 PM   #2
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nice modelling, but i believe the textures need a little work. they look bland and monotonous to me. the staff is also cool looking. good work.
Hot stuff coming through.
Old 04-16-2003, 03:12 PM   #3
Vash T Stampede
The Sixtybillion$$man
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excellent I like it!
Got a Stinkfoot?

"heh..Sarcasm, for what profit is it to a man if he gains the world, and loses his soul...matthews 16/26 I believe"

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Old 04-16-2003, 03:24 PM   #4
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Patrick Meyer
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nit picky: you might take it into photoshop and repeat some of the red in the robe elsewhere, very subtlely

But again WOW...
Old 04-16-2003, 04:08 PM   #5
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Gerard O'Dwyer
Graphic Design/3D Artist
Join Date: Dec 2001
Posts: 158

Yeah! meant to say that the textures are still in progress... especially on the cloth, but thanks for the comments anyhow
Old 04-16-2003, 04:11 PM   #6
Join Date: Nov 2002
Posts: 92
Woah... apart from the techniques... great subject... great work.. awesome. Reminds me of the protoss in some way.

Really really cool
Old 04-16-2003, 04:21 PM   #7
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Igor Declercq
Join Date: Nov 2002
Posts: 305
Cool model!
I realy like your work.

You got my 5 stars
Old 04-16-2003, 10:28 PM   #8
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Emilio Raya
Join Date: Apr 2003
Posts: 118

Brilliant! I love the mixture between robot and magician. Could you put the mesh to see it?
Old 04-16-2003, 10:46 PM   #9
frontier psychiatrist
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Daryl Bartley
vfx goon / gfx ho
Los Angeles, USA
Join Date: May 2002
Posts: 4,050
Very cool, like the look, keeps it mystic and tech at the same time. Kinda makes me think of a more svelte relative of a vorlon

Is the whole skirt going to be red? Just wondering because it seems monochromatic on top, so once you get more colour into the bottom you may want to bring something else into the top or it'll steal focus. Like maybe tint his lit parts or just his eyes and staff, something like that. Anyway that kind of goes with the 'more colour' comment before.

Also just a nitpicky thing, but it seems like you need a couple more polys on the neck piece right under the chin, or crank up the number of divisions. Also there's a weird blur on his waist on the right, what's going on there?

Just some thoughts, looking great so far, look forward to seeing the rest
Old 04-16-2003, 11:10 PM   #10
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Very nice model, I really actually enjoy the monotone textures on him. Makes him much less complex and easy on the eyes. but yet still catchy.. Wonderfull job on this model
Paintball is life
Old 04-16-2003, 11:10 PM   #11
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Graphic Artist/Animator
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Posts: 604
Damn, that is awsome. Love the detail.
Chicago, IL
Senior Graphic Artist/Animator
Old 04-16-2003, 11:14 PM   #12
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Matthieu Schneider
Senior Character Artist
London, United Kingdom
Join Date: Dec 2001
Posts: 1,043
Lens flare must dieeeeeeeeeeeeeee !

Except THAT, I like it ! good job, nice mood !
Old 04-16-2003, 11:22 PM   #13
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Join Date: Nov 2002
Posts: 136
very good design! nice details! excellent modelling..
only i would love to see the change in it some contrast with the blue - orange-yellow..kind or some grdation..etc. kinda monochromatic.. but over all neat stuff! keep more comin in!
Old 04-16-2003, 11:30 PM   #14
Join Date: Jan 2003
Posts: 129
Could we see him with his mouth open? And design wise I am not shure about the plates coming off his head, I think removing them would make a cleaner "finish" to his silhouette. My opinion about the colors is that you should remove the red from the robes (the cape is fine) as it is right now that red sticks out and distracts from his face. You could stick with the monocromatic scheme and make the red light green, or dark green for that matter.

Oh yeah, wicked face!

Old 04-16-2003, 11:33 PM   #15
Jed's Avatar
Join Date: Apr 2002
Posts: 119

I really like the design of that, and you have a cool color scheme. Once finished that will be a very nice looking piece.

But right now I would go back to the model and add some geometry, cause it seems you are relying too much on the textures. I would add details wherever you are trying to get creases. Mainly on the helmet, neck piece and glove things. That will give you more highlights and shadows and take away that bland look unrealwarfare was talking about. It's most apparent on the left hand and helmet, where you textured bumps and creases but your model is very flat and smooth.

Don't get me wrong though, I think that will be a killer piece when it's done, but right now your model does not have enough geometry to give justice to that design. Add some real detail where you're trying to fake it in the textures and everything will stand out naturally.

Good work.
Jerome Denjean
CG Supervisor
Blur Studio
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