The Judge, Gl_spear (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2003
Character: THE JUDGE

Hi Guys, Back again with another character, any suggestions and comments are very welcome.

Modelled in lightwave by the way.

  04 April 2003
nice modelling, but i believe the textures need a little work. they look bland and monotonous to me. the staff is also cool looking. good work.
Hot stuff coming through.
  04 April 2003
excellent I like it!
Got a Stinkfoot?

"heh..Sarcasm, for what profit is it to a man if he gains the world, and loses his soul...matthews 16/26 I believe"

Dracula - Castlevania SOTN
  04 April 2003

nit picky: you might take it into photoshop and repeat some of the red in the robe elsewhere, very subtlely

But again WOW...
  04 April 2003
Yeah! meant to say that the textures are still in progress... especially on the cloth, but thanks for the comments anyhow
  04 April 2003
Woah... apart from the techniques... great subject... great work.. awesome. Reminds me of the protoss in some way.

Really really cool
  04 April 2003
Cool model!
I realy like your work.

You got my 5 stars
  04 April 2003

Brilliant! I love the mixture between robot and magician. Could you put the mesh to see it?
  04 April 2003
Very cool, like the look, keeps it mystic and tech at the same time. Kinda makes me think of a more svelte relative of a vorlon

Is the whole skirt going to be red? Just wondering because it seems monochromatic on top, so once you get more colour into the bottom you may want to bring something else into the top or it'll steal focus. Like maybe tint his lit parts or just his eyes and staff, something like that. Anyway that kind of goes with the 'more colour' comment before.

Also just a nitpicky thing, but it seems like you need a couple more polys on the neck piece right under the chin, or crank up the number of divisions. Also there's a weird blur on his waist on the right, what's going on there?

Just some thoughts, looking great so far, look forward to seeing the rest
  04 April 2003
Very nice model, I really actually enjoy the monotone textures on him. Makes him much less complex and easy on the eyes. but yet still catchy.. Wonderfull job on this model
Paintball is life
  04 April 2003
Damn, that is awsome. Love the detail.
Chicago, IL
Senior Graphic Artist/Animator
  04 April 2003
Lens flare must dieeeeeeeeeeeeeee !

Except THAT, I like it ! good job, nice mood !
  04 April 2003
very good design! nice details! excellent modelling..
only i would love to see the change in it some contrast with the blue - orange-yellow..kind or some grdation..etc. kinda monochromatic.. but over all neat stuff! keep more comin in!
  04 April 2003
Could we see him with his mouth open? And design wise I am not shure about the plates coming off his head, I think removing them would make a cleaner "finish" to his silhouette. My opinion about the colors is that you should remove the red from the robes (the cape is fine) as it is right now that red sticks out and distracts from his face. You could stick with the monocromatic scheme and make the red light green, or dark green for that matter.

Oh yeah, wicked face!

  04 April 2003
I really like the design of that, and you have a cool color scheme. Once finished that will be a very nice looking piece.

But right now I would go back to the model and add some geometry, cause it seems you are relying too much on the textures. I would add details wherever you are trying to get creases. Mainly on the helmet, neck piece and glove things. That will give you more highlights and shadows and take away that bland look unrealwarfare was talking about. It's most apparent on the left hand and helmet, where you textured bumps and creases but your model is very flat and smooth.

Don't get me wrong though, I think that will be a killer piece when it's done, but right now your model does not have enough geometry to give justice to that design. Add some real detail where you're trying to fake it in the textures and everything will stand out naturally.

Good work.
Jerome Denjean
CG Supervisor
Blur Studio
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:55 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.