|11-21-2007, 09:56 PM||#1|
Join Date: Oct 2006
a way to loop through MultiBitmap maps?
I think i know the answer to this, but does anyone know of a way to loop through all the bitmaps effectively in a multiBitmap?
. instead of having to go
. bitmapA = openBitmap a, bitmapB = openBitmap a, etc
would there be a way to go,
. for bitmaps in $.material.maps do.....
I know since i'm accessing bitmaps instead of actual values this doesn't really work, but writing it out individually seems kind of tedious.
Any help would be appreciated. Thanks.
|11-21-2007, 10:22 PM||#2|
Join Date: Mar 2002
Forgive me my ignorance, but what is a multiBitmap?
|11-21-2007, 10:35 PM||#3|
Edinburgh, United Kingdom
Join Date: Oct 2003
Is that like a multisub?
For a multisub, assuming material 1 in the editor
howmany = meditMaterials.numsubs
for matLoop = 1 to howmany do
DTex = meditMaterials.materialList[matLoop].diffuseMap.filename
-- do something with our filename here. Maybe bung them into an array
You can also query the other maps, for example
STex = meditMaterials.materialList[matLoop].specularLevelMap.filename
BTex = meditMaterials.materialList[matLoop].BumpMap.filename
Last edited by Rick Stirling : 11-21-2007 at 10:58 PM.
|11-21-2007, 10:36 PM||#4|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|