curve rigid body

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Old 04 April 2003   #1
curve rigid body

hey guys and gals,

i am having a problem trying to solve something.
I recently made a creature (an ogre) and gave him a nipple chain. Nipple to nipple. The problem i have is that i want it to be dynamic.
But it would take to long to compute on my small machine.

I had an idea....is there a way assign the chainlinks to a spline
(i made one chainlink the attached to motion path/then snapshoted) and apply a softbody force or whatever to that, and make the chainlinks constraints to each other so that they wont change shape or distort. If you know what i mean.

If anyone knows a better idea that would be greatly appreciated.

Thanks alot,

stallion151
 
Old 04 April 2003   #2
Re: curve rigid body

You could use a splineIK to do this but you would also need a script or plugint hat maintains the length of the curve and I believe there is one for that ourpose on highend3d.com in the scripts section.
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Old 01 January 2006   #3
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