The Anatomy Of Twist

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2007
The Anatomy Of Twist

made with max 9 and vray, the idea was to have a complex structure that must came from a tangled web of cylindrical/tube twists that are rather intertwined yet spontaneous.
Using HDRI and Vray I was able to complete this image Hires (about 0.3 million polygons) to give a random effect while still retaining their anatomy as a single spontaneous object.
John A. David

Last edited by Neox3d : 11 November 2007 at 04:55 AM.
  11 November 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:05 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.