CGTalk > Work in Progress and Critique > WIP/Critique: Animation
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-04-2007, 09:39 PM   #1
blurgh
curve fiddler
 
blurgh's Avatar
portfolio
Toby Winder
Animator
London, GB
 
Join Date: Oct 2005
Posts: 444
Send a message via MSN to blurgh
4 legged run cycle WIP

Hi guys,
been mucking aroudn doing a 4 legged run cycle this weekend, now I havnt touched the tail as of yet and im getting a lot of twinning on both sets of legs still and havnt offset anything yet!, but is there something wrong with the general body movement? I think there is but I cant put my finger on it?

anyway hope someone can shed light on it for me

lookielookie

cheers
-D
__________________
Walk without rhythm and you wont attract the worm...

=>Reel & Portfolio<=
Linkedin
 
Old 11-05-2007, 12:11 AM   #2
voriax
New Member
Eh.
Perth, Australia
 
Join Date: Feb 2005
Posts: 23
Look around for some reference of a real dog or wolf running..
From what I can see without checking refs is that he's not stretching far enough front and back when taking each leap, and when the front legs come back, they should go much farther back and the back legs overlap the front. Both front and back legs should give a strong pushing action.
At the moment he almost looks like he's doing a little sneak-jump. There's no kapow in the movement, no strength..
Try to look for greyhounds running, as they're a good example of the extremes of dogs running.
Hope this helps.
 
Old 11-06-2007, 04:32 PM   #3
Wilson-3d
KA-TET
 
Wilson-3d's Avatar
portfolio
Chris Myers
Animator
Neversoft Entertainment
Los Angeles, USA
 
Join Date: Jan 2003
Posts: 852
Send a message via AIM to Wilson-3d
I would check out the Preston Blair book for sure but I am thinking offsetting the legs would add alot. You have it a little in spots but then they sync up and hit at the same time. It is off to a great start.
__________________
My home page and Portfolio


 
Old 11-08-2007, 12:51 AM   #4
LiannaS
Veteran
 
LiannaS's Avatar
portfolio
Lianna Scrimger
student
Think Tank training centre
Canada
 
Join Date: Jan 2007
Posts: 81
I agree with voriax, it's clear you're not using enough real reference here. Another good resource on 4-legged runs is the survival guide by Richard Williams. It's good that you tried to get the whole thing working together, but the legs need some individual attention on how you pose them.
__________________
Dream it- do it
 
Old 11-08-2007, 12:53 AM   #5
LiannaS
Veteran
 
LiannaS's Avatar
portfolio
Lianna Scrimger
student
Think Tank training centre
Canada
 
Join Date: Jan 2007
Posts: 81
also

watch the head arc, it's a little jittery
__________________
Dream it- do it
 
Old 11-11-2007, 09:51 PM   #6
blurgh
curve fiddler
 
blurgh's Avatar
portfolio
Toby Winder
Animator
London, GB
 
Join Date: Oct 2005
Posts: 444
Send a message via MSN to blurgh
hello me again,
well Ive made a few changes still havnt really addressed any problems liek the twinning in the legs, and the body movement still feels wierd to me :/ am I missing a key pose or something?
having real trouble finding some good reference of dogs runnign thats good enough quality that I can see whats going on. From what I have managed to see it looks like in reality most running is not as extreme as mine and there not so much up and down motion?

The main change Ive made is that the back legs now cross with the front ones on the outside rahter than the inside which I think is more correct and looks a lil less uncomfortable?

let me know what you think. This is proving a lot more difficult than I thought . bloody animal motion!

any way have a look

-D
__________________
Walk without rhythm and you wont attract the worm...

=>Reel & Portfolio<=
Linkedin
 
Old 11-12-2007, 01:47 AM   #7
SpiritPeddler
New Member
portfolio
Christopher Rees
Swansea
United Kingdom
 
Join Date: Oct 2007
Posts: 16
iam loving that model darken.

so yeah..the feet at the front and back shouldnt both be landing at the same time..there should be a small..wee tiny split second gap..imagine two people walking one behind another...and then shove a horses costume on them if ye know wot i mean.

youve done a good job so far by keeping the head positioned at what hes running at but needs more oomph and you will accomplish it.

i did a quick search for ye.. for your dog frisbee needs..if your wolf plans on jumpin that is.

and this will probably be more help lots of running in good quality

p.s... try drawing out the frames aswell...itl help fix those poses in your mind
 
Old 11-12-2007, 01:47 AM   #8
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:56 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.