Goblin, Sven Geruschkat (3D)

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  10 October 2007
Goblin, Sven Geruschkat (3D)



Title: Goblin
Name: Sven Geruschkat
Country: Germany
Software: 3ds max, mental ray, Photoshop

Hi!

I needed an object to test/learn mental ray, so I created this goblin bust a few weeks ago.
The tests concerned image based lighting with my own HDR-environment/background photos, sss-materials with displacement maps and ambient occlusion, blending of different materials and final gathering.
Well, I learned painful lessons about mental ray and I wish no more (bad) surprises.
I hope, you like the results. Enjoy!
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www.svenger.de
 
  10 October 2007
Extra Large

EXTRA LARGE version (1800x2990px)

added:

displacement and bump



displacement with mudbox



wireframe
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www.svenger.de

Last edited by svenger : 09 September 2008 at 04:34 PM.
 
  10 October 2007
WOW! The Yoda from hell! Great work!
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  10 October 2007
good textures... it look very good...
congrats 4*from me...
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www.mcihanayaz.com

Don Quichotte

 
  10 October 2007
R*E*S*P*E*C*T

fantastic work, i love the high-res version.
my favorite composing the last picture.
below, right.
 
  10 October 2007
wow!it look very nice!

i like it textures and render!
 
  10 October 2007
nice work and good composing
 
  10 October 2007
Reflections?

Hi! very nice work! Great model, textures/shaders and lighting!

I have to ask, I've tryed the sss_fast_skin (I just love it) but I never got great results with the blurry reflections that comes with it. I might be wrong (I realy hope I'm wrong) but the only way to control the quality of it is by boosting up the Anti-aliasing but it still looks pixalated. But I see that you did not get that sort of problem, is there a secret way? Please tell me! It's the only thing that feels buggy about that shader...
 
  10 October 2007
Wow. The shaders look excellent. Great job! The style reminds me very much of Brian Froud's work.
 
  10 October 2007
really cute goblin, and yes, the shaders work looks excelent!
 
  10 October 2007
I love the lighting / renderign setup for th first picture

what did you use to set it up

also the compsite for the last 2 is flaless
good job
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Ash-Man
www.PixelCG.com
www.PixelCG.com/blog
 
  10 October 2007
great.....

4 stars from me mann...cool...
 
  10 October 2007
Some ace technical achievements! This is art! well done dude, I know it is hard to master Mental Ray. Great job!
 
  10 October 2007
Hi! Thank you all, for your kind comments.

"Yoda from hell" (ha ha)... Yes, this came into my mind too, while modeling. But it's more a coincidence. Although, I like Yoda and Brian Froud very much. So you know, where my inspiration came from.

The scene setup is mostly a HDR-picture taken for the background and a corresponding HDR-picture taken for the environment (Mirrorball). The brightness of the rendering is controlled via exposure control. Add some glow-effects and the composition is quite good, for almost no work.


@ olivierth

Concerning blurry reflections on the fast skin material, all you have said was correct. But it shouldn't be pixelated anymore. So I had to check for myself... Maybe this helps. (DOF works also like this...) (SSS isn't visible, because no FG)

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www.svenger.de

Last edited by svenger : 10 October 2007 at 10:53 PM.
 
  10 October 2007
Very nice, the one hiding behind the shelf is my favorite.
Did you design him yourself? The concept is just great.
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