So is Mental Ray worth it?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

View Poll Results: If I'm not using radiosity-based rendering methods; is mental ray worth using?
Yes! It's faster and gives you better results. 29 50.88%
Yes! Although its not faster, you're more empowered. 14 24.56%
No! Maya's Renderer is best for most non-radiosity situations. 7 12.28%
What's Mental Ray? 7 12.28%
Voters: 57. You may not vote on this poll

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2003   #1
Question So is Mental Ray worth it?

So, as I've been working with mental ray, I've become increasingly impressed at its capabilities, but increasingly irritated at its limitations and workflow.

I'm trying to determine if the learning curve involved with it is worth the hassle. My question to y'all is: If I'm not using Final Gathering, Caustics, or any other radiosity-based or radiosity-esque rendering issues - is mental ray worth working with? Is it faster than Maya's Renderer?

THanks for your tips.

Spoon
 
Old 04 April 2003   #2
ya I think that mental ray is better. the only thing that sucks is that you can not use maya's post processing rendering things like shader glow and paint fx.
I think is kinda like maxes default renderer and the brazil renderer. they did 2 renders exactly the same scene and settings but brazil did it in something like 7 sec. and max did it in something like 37 sec. damm.

I hope that the Mray in maya 5 will be able to do the things like PFX
 
Old 04 April 2003   #3
Originally posted by Maya Ayanami
I hope that the Mray in maya 5 will be able to do the things like PFX


It can! It can do PaintFX, software particles and SubD's.
__________________
~ Jared Martin

Maya, 3Delight, mentalray, Maxwell Render, ZBrush
Photoshop, Fusion, Vegas Pro, Syntheyes
 
Old 04 April 2003   #4
MR is better at lots of relatively basic things like displacement mapping, motion blur, and depth mapped shadows. I don't think MR is much harder to get started with than the Maya renderer, even if it does go deeper in terms of the ways an advanced user could customize things. The Mental Ray For Maya connection with Maya 4.5 was a little awkward, but much of that seems to have been smoothed out in Maya 5.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 04 April 2003   #5
well I guess that make a lot of sense that they would make the integration between Mray and maya better esspeically since now Mray comes with the standard pakage.
 
Old 04 April 2003   #6
well i think this poll is not really that perfect since one thing you still have to remember is:
you have to buy a lot of mental licenses for a renderfarm.. that one is really missing and is not to underestimate.

cheers

alexx
 
Old 04 April 2003   #7
got a point there. and that many licences would make quite a large dent in your wallet
 
Old 04 April 2003   #8
On the price thing, it's a mixed bag. If you're an individual who just uses individual computers and can't afford a renderfarm, then MR is free with Maya. Same goes if you're a game developer and just need to bake your shading and occlusion into texture maps.

If you're a big company who is buying lots of computers to render on, sometimes investing in a better renderer is a worthwhile investment. MR isn't free, but it costs less than some other renderers that a lot of companies buy. For a larger company, the cost of a MR license is less than what you spend every week or so on hiring the people who run it, so if it improves your work or extends what you can do in any way, it could be a smart investment. (I say "could be" because of course some companies find that the Maya renderer fits all of their needs, others need PRMan, and so on.)

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 04 April 2003   #9
Well......if mental ray was used in PANIC ROOM and i didn't see what was CG or REAL .... then i guess MR is good
 
Old 04 April 2003   #10
Re: So is Mental Ray worth it?

Originally posted by spoondesigns
So, as I've been working with mental ray, I've become increasingly impressed at its capabilities, but increasingly irritated at its limitations and workflow.

I'm trying to determine if the learning curve involved with it is worth the hassle. My question to y'all is: If I'm not using Final Gathering, Caustics, or any other radiosity-based or radiosity-esque rendering issues - is mental ray worth working with? Is it faster than Maya's Renderer?

THanks for your tips.

Spoon


Mentalray doesnt use radiosity. It uses photon maps to calculate diffuse reflections and caustics, but also gives the option to employ a method called (final) gathering which is a finite element algorithm similar to radiosity
 
Old 04 April 2003   #11
Re: Re: So is Mental Ray worth it?

Originally posted by Array
Mentalray doesnt use radiosity. It uses photon maps to calculate diffuse reflections and caustics, but also gives the option to employ a method called (final) gathering which is a finite element algorithm similar to radiosity


Final Gathering and Photon Mapped GI are both "similar to radiosity" in that they calculate diffuse-to-diffuse light transfer between surfaces. FG only calculates 1 light bounce, but photon mapped GI gives you multiple light bounces, more like what you would have expected from a radiosity program like Lightscape/Light. I'd FG and GI both at once if I were going for the highest quality (and could afford the render time...)

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jeremybirn : 04 April 2003 at 06:26 PM.
 
Old 01 January 2006   #12
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:58 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.