Character: Chinese Chess Game

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2003
Character: Chinese Chess Game

EDIT: 4/16 Re-Render of the board

ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me

this is wut the original normal rendering looks like



after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:

game

but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:



so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look

thx for your time in reading my over lengthy post!

as posted earlier, the game can be played from my site if interested

______________________________________________


original post:

well, i feel kinda stupid for posting since all the artists here are all so... pro... but wutever -____-

1.5 month ago I wanted to create a game... and by this time I never touched 3D... I am mainly a macromedia flash person, ya the most amateur level of designers... so I started creating a flash game based on the traditional chinese chess which in some ways are similar to western chess... then I thought wouldnt it be cool if itz in 3D and if the chess pieces can be animated to stimulate the battlechess feel like in harry potter the movie. Thus I started playing around with 3D and create very primitive characters, as you will see. I didnt know much bout 3DS Max so I did everything the dumb way, render all the pieces in a specific orientation, then use photoshop to delete the white background and export as a transparent background PNGs so they can be displayed on a board background in FLASH... well herez wut I finished for this lil cs event at my school in march

click here

this basically leads to my website where you can see the game by clicking on the flash icon... there are some html bugs.. and some fullscreen annoyance issue, so I hope you can bear with me... and also you need to have at least 1024 resoltuino to view...

the project is finished and I am not planning 2 change anything... too lazy... but I learned a lot from it... and I AM looking for critics... to make me better at it, since I fell in love with 3D and I wanna... make more 3D stuff -_____- but so far I suck at it!

one thing I was confused about is... is there a way 2 export images from 3ds MAX with transparent background like PNG formats?

well... tear me apart and embarass me with my very amateur

Last edited by Kuang : 04 April 2003 at 06:22 AM.
 
  04 April 2003
i love this game!

i lived in korea for two years and got addicted to this game (janggi). I thought you're modeling was pretty good, but then again, I'm not a professional either.
 
  04 April 2003
thx for ur reply!

I didn't know they play this game too in korea -___-

Animations such as walking and attacking were supposed 2 b added to teh game, but as you can see, the file size is huge already... so I dunno wut to do...

but a network code is definitely being developed by a friend of mine to make this playable as an online game.... dunno if itz worth it
 
  04 April 2003
I am a well play chinese chess player.

cool idea, however, you need more of the design for different chess(characters)
 
  04 April 2003
Need some advice on how to create "pretty" not necessarily "realistic" glass fig

EDIT: 4/16 Re-Render of the board

ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me

this is wut the original normal rendering looks like



after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:

game

but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:



so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look

thx for your time in reading my over lengthy post!

as posted earlier, the game can be played from my site if interested
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:23 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.