blur in reflections?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  04 April 2003
blur in reflections?

hay guys I've never come across this until now, I need to get my reflection to be blurry, like in 3ds max there is an option of glossy do i do it maya??
  04 April 2003
I'm not sure how to do it in maya. But you may want to consider rendering the reflection in a seperate pass and compositing it in post. There you can tweak the blur to your hearts content.
Rest In Peace... Dime....
  04 April 2003
yeah post process is not my strenght...or tho it should be haha..anyways there must be a way...Im rendering with MR...
  04 April 2003
I'd like a good solution for this myself, hopefully they included straight forward blurry reflections in maya 5.
  04 April 2003
although you'd get much better results from post, you could try making a blurry reflection map. take a screenshot from the objects perspective looking at the rest of the scene and then use that....haven't tried it myself, could work tho
  04 April 2003

There is a plugin in HighEnd3D called raytracer node that does blurred reflections, and even reflections that fade on the distance
Sergio Aris ROSA

Disclaimer: My opinions are not those of my employer
  04 April 2003
If you have maya 4.5 you can use Mental Ray to bake the reflection map to a texutre. Then take the image into photoshop, do some gaussian blur, and then apply the map to your refective color. Dosn't work very well for animation, but for stills its great.
  04 April 2003
if you are rendering with MRfM then you can use the dgs_material which can produce blurry reflections - there are several threads on blurry reflections in the mental ray forum on
  04 April 2003
Could someone explain to me how to go about assigning a mental ray specific shader (not maya, or anything made in hypershade) to an object within maya. For instance, there are ways of making great translucence fakes using mental ray's phong shader with mental ray's volume shader, but how can I do that? I cant just import a mental ray shader into hypershade.
  04 April 2003
Quote: For instance, there are ways of making great translucence fakes using mental ray's phong shader with mental ray's volume shader, but how can I do that? I cant just import a mental ray shader into hypershade.

Actually you can, but its a little convoluted. If what you are trying to do is created a sweet glossy surface, you need to do is create a new maya shader and then assign it to your surface. Then head into the hyper shade and click on the shader. Now you need to surf up to the SG node. In the attribute editor for the shader group there is a section called "mental ray". Pop it open and you will find slots for material shader, Volume shader, etc. Now if you are creating a glossy surface you can map the "dgs_material" MR node to the Material Shader. Then you turn up glossy to white or blue or whatever, set shiny to 10 or so and be amazed. This is covered more in depth in a few threads on high-end 3d. Below is a picture I made today at work with the dgs_material node. It works and its soooo cool.
Attached Images
File Type: jpg sagitalsaw.jpg (7.5 KB, 778 views)
  04 April 2003
I'll give this a try, thanks for the tip.
  04 April 2003
BTW, amazing work on your site Stephen, I'm impressed. How about writing a tutorial for shading with mental ray?
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:47 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.