Texture Blending

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2007
Texture Blending

Hey Everyone,

I was wondering if you guys can share with my some techniques of how to blend two textures together. For example I have a wall texture and I want to blend some Dirty and Grime from another wall texture onto that one So that its not so clean.

Can someone tell me how I can go about doing this and having it look good.


Thank you.
 
  09 September 2007
Without seeing the images that you are starting from I can't give you specifics - but there are several ways to accomplish this.


The first wall you will want to keep as your back ground layer. The second wall (assuming it is mostly grey or white) you need to duplicate, turn off the first layer and then run a desaturation on the duplication. So now you have the main wall as your background and the duplicate of your grunge wall as the visible layers - set the mode for the grunge wall as overlay, or multiply or hardlight - you may need to create several copies of the wall and use different modes to get it right. Now if you want your grunge to look dirty or more like a brownish dirt - use a style on the grunge layer with a color fill and set the mode to that to either overlay, softlight, or hardlight or even color - whichever works best. I would also use a layer mask and mask out the portions that are too grungy with a soft brush. I hope this makes sense. If not just PM me and I can get more specific.
 
  09 September 2007
Hey Suztv,

Your instructions were clear enough for me. I got everything to work and I am happy with the results.

When I need to create a bump map for this texture I can just desaturate it and tweak a bit and use that as my bump map?

Thank you again


Originally Posted by suztv: Without seeing the images that you are starting from I can't give you specifics - but there are several ways to accomplish this.


The first wall you will want to keep as your back ground layer. The second wall (assuming it is mostly grey or white) you need to duplicate, turn off the first layer and then run a desaturation on the duplication. So now you have the main wall as your background and the duplicate of your grunge wall as the visible layers - set the mode for the grunge wall as overlay, or multiply or hardlight - you may need to create several copies of the wall and use different modes to get it right. Now if you want your grunge to look dirty or more like a brownish dirt - use a style on the grunge layer with a color fill and set the mode to that to either overlay, softlight, or hardlight or even color - whichever works best. I would also use a layer mask and mask out the portions that are too grungy with a soft brush. I hope this makes sense. If not just PM me and I can get more specific.
 
  09 September 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:19 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.