Normal Map Workflow Qs

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  09 September 2007
Normal Map Workflow Qs

Hello,

I have a quick question about normal maps.

Say, for example, I create a model of "Jack Sparrow". I then export this model and open it in zbrush, sub-divide it multiple times, then do some sculpting.

From this point onward, creating normal maps and using them on the lower poly version of the character, will give it the appearance of being much higher poly?

Thanks.
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  09 September 2007
Answer is yes, though the silouette wont change.

Read this should help your understanding:
http://www.zbrush.info/docs/index.p...ls_and_Lighting
 
  09 September 2007
Thanks very much mate, appreciated!

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  09 September 2007
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