|09 September 2007||#1|
Saigon, Viet Nam
Join Date: Mar 2005
Normal Map Workflow Qs
I have a quick question about normal maps.
Say, for example, I create a model of "Jack Sparrow". I then export this model and open it in zbrush, sub-divide it multiple times, then do some sculpting.
From this point onward, creating normal maps and using them on the lower poly version of the character, will give it the appearance of being much higher poly?
|09 September 2007||#2|
Totnes, United Kingdom
Join Date: Oct 2002
Answer is yes, though the silouette wont change.
Read this should help your understanding:
|09 September 2007||#4|
Join Date: Sep 2003
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