Normal Map Workflow Qs

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2007
Normal Map Workflow Qs


I have a quick question about normal maps.

Say, for example, I create a model of "Jack Sparrow". I then export this model and open it in zbrush, sub-divide it multiple times, then do some sculpting.

From this point onward, creating normal maps and using them on the lower poly version of the character, will give it the appearance of being much higher poly?


  09 September 2007
Answer is yes, though the silouette wont change.

Read this should help your understanding:
  09 September 2007
Thanks very much mate, appreciated!


  09 September 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:11 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.