|04 April 2003||#1|
Join Date: Jun 2002
multi pass hardware rendered particles lose colour?
I'm rendering off a particle sequence which used a texture to emit the particles off a nurb plane (so the black areas emit nothing and the lighter areas emit particles). I'm getting good results from this but I'm having a problem when it comes to rendering off the sequence.
I open the hardware renderer and render one frame off by clicking the icon at the bottom of that window. The frame looks great, motion blurred and nice n colourful.
the problem comes when I use the render sequence option. The sequence of particles appears really diluted in colour - almost grayscale!
has anyone else experienced this and if so, did you fix it!
|04 April 2003||#2|
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|[ pixelplausch.de ]|
Join Date: Mar 2002
i don't know if this might help in your case, but i remember reading something about inaccurate colour values on hardware-rendered particles, occuring from inaccurate depth-positions.
turning on 'depth sorting' was the recommended solution on that issue, but most likely your problem has nothing to do with it at all!
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