Generating Normal Maps in 3DS Max from ZBrush Model

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  09 September 2007
Generating Normal Maps in 3DS Max from ZBrush Model

I've gotten into ZBrush recently for the purpose of generating complex normal maps for low-poly 3DStudio Max models. I've picked up the basics and I've completed a fairly detailed hi-poly model from a low-poly Max mesh, but I've run into the following problem.

After importing the hi-poly model back into max, I went through Ben Mathis' normal map workflow tutorial (located here:

I've gotten some normal maps out of it, but I'm less than happy with the results.

I put the normal maps into a regular texture's Bump Map at 100 and applied it to the model. Here's how it worked out:

Hi-poly model on the left, low-poly model in the middle, low-poly with normal maps on the right. The low-poly model should be almost identical to the hi-poly model, but not much of the detail is transfering over.

Here are the normal maps I generated using the above tutorial.

Have I applied the normal maps to the models improperly? Should I use another method to generate normal maps?
  09 September 2007
I want to know the answer to this also but I'm afraid any of my posts don't get a reply unless it's posted in general.

I would make a new post in the 3ds or General forum with a link to this post so someone can answer it.

It's related enough to Max that it wont be off topic.

  09 September 2007
Matt Clark
The Pixel Hive
  09 September 2007
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