Generating Normal Maps in 3DS Max from ZBrush Model

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  09 September 2007
Generating Normal Maps in 3DS Max from ZBrush Model

I've gotten into ZBrush recently for the purpose of generating complex normal maps for low-poly 3DStudio Max models. I've picked up the basics and I've completed a fairly detailed hi-poly model from a low-poly Max mesh, but I've run into the following problem.

After importing the hi-poly model back into max, I went through Ben Mathis' normal map workflow tutorial (located here: http://www.poopinmymouth.com/tutorial/normal_workflow.htm)

I've gotten some normal maps out of it, but I'm less than happy with the results.

I put the normal maps into a regular texture's Bump Map at 100 and applied it to the model. Here's how it worked out:




Hi-poly model on the left, low-poly model in the middle, low-poly with normal maps on the right. The low-poly model should be almost identical to the hi-poly model, but not much of the detail is transfering over.

Here are the normal maps I generated using the above tutorial.




Have I applied the normal maps to the models improperly? Should I use another method to generate normal maps?
 
  09 September 2007
I want to know the answer to this also but I'm afraid any of my posts don't get a reply unless it's posted in general.

I would make a new post in the 3ds or General forum with a link to this post so someone can answer it.

It's related enough to Max that it wont be off topic.

Thanks
MB
 
  09 September 2007
http://forums.cgsociety.org/showthread.php?f=6&t=537659
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Matt Clark
The Pixel Hive
 
  09 September 2007
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