Demonstrarate Blendender's Power!

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  04 April 2003
Demonstrarate Blendender's Power!

I'd like to know what blender can do, so anybody who knows 'bout good stuff made with Blender, please post a link! Post only links of stuff which are truly proves what Blender CAN, not any type of cr@p!

Good Blendin' 4 every1 !
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*How to paint game textures thread

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  04 April 2003
Well, I have yet to find any 3d render that moves me like a good canvas painting, sculpture, photographic or film artwork. I just saw the Animatrix clip and it was entertaining and very good for 3d artwork and animation, but not as good as the real film of course.

But, I'm am working on what I think is a an amazing 3d media project using Blender as my main 3d tool for the work. But it is for a company that is private so I cannot post any pics, etc. right now. The blender tutorial I have planned to release arround the summer or fall should have project scenes that are similar to my current commerial project in the project file.

Here is some of the basic type of images that artist are rendering with Blender-

http://www.elysiun.com/gallery.php

And check out the YafRay renders in the forums here under finished projects etc.-

http://www.elysiun.com
 
  04 April 2003
THIS http://www.elysiun.com/forum/viewtopic.php?t=10237 should turn you into a Blender evangelist.

Prepare your soul
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  04 April 2003
Also, go to http://www.seesystems.com/f1/ and check the finalist from previous years.
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  04 April 2003
And some of your basic Blender users outputting to YafRay samples-

http://www.zoo-logique.org/3D.Blend...ic=04_mini3.jpg

So there's a start. And you can take it from there yourself. Do something better or aim for somethiing at least close to this if you master the basics of Blender. Hey, try for 100% but be satisfied with 50%. Works all the time.
 
  04 April 2003
There's already a thread here for this:

http://www.cgtalk.com/showthread.php?s=&threadid=50312
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  04 April 2003
Thanks guys I go check the links. I'm interested in real time games principally. Are there any downloadable demos of games made with Blender? What's with Blenders realime engine? What's the capabilities of it?
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*How to paint game textures thread

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  04 April 2003
Yeah there are tutorial links but all you really need to do is get this little cd package-

http://www.blender3d.org/e-shop/pro...&products_id=74
 
  04 April 2003
Xaint, the best Blender games that I know of are not available to download, they all distributed by CD mainly. However, check this:

http://www.blender3d.org/About/?sub=Gallery

Look for the web plug-in section, it contains playable games.

The 'movies' are nothing more than scripted sceneces using the game engine. So they also show what the game engine is capable.

There are a few stand-along games also. The web plug-in section requires you to install a plugin for your browser. You don't need to have blender installed to use any of them.

Now, an important thing. ALL those games that you see are quite old, made by NaN when Blender used to be a commercial product, so they don't show the current state of things. Also, since they are internet based games they don't run as fast as the stand alones.

Somewhere in my hard disk I still have the .blend files that generated those web-based games (they were available as examples for some tutorials). So, if you want to play them at full power then must install blender 2.23/2.25 (the game engine is broken on 2.26) and send me a PM with your e-mail address, so I can send you the files.
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  04 April 2003
Apollux: check your pm. -Thanx!

Mr. T: What type of tut are you plannin'? I bet no, but will there be real-time stuff? Is this CD package worth it, compared to the free tutorials on the web? I know it's not expensive, but...

The skater girl is toon shaded !? - wow, i didn't dream blender could do that. Any more features that has to be attended?
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- Zoltán Sághy -

*How to paint game textures thread

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  04 April 2003
Firstly who's Mr.T? Not me, hehehe.

Well my tutorial should cover advanced Blender 3d character modeling and other topics that are relavant to creating a 3d character which of course includes UV mapping with Blenders wonderful uv mapping tools, rigging, etc. The depth and size of the tutorial will really depend on the available time I have to put into it. I choose to attempt to provide a tutorial that involves a complete character project from concepts to the final renders. I'm aiming at a summer or fall release.
 
  04 April 2003
Quote: Originally posted by Xaint
Apollux: check your pm. -Thanx!


Just did it. I sent the files to your first account and got a delivery error message, sent to your second address and got an automatic message telling that the size it too big

Quote: Originally posted by Xaint

The skater girl is toon shaded !? - wow, i didn't dream blender could do that. Any more features that has to be attended?


Yeap, real time toon shading! neat, isn't it?

Note: Officially that is not possible, (the toon shader is only available in the linear side of blender, not in the real time). But the author managed to fake it on the game engine... in my opinion his method produces results far far better than the official one, not to mention that is lightspeed fast.
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  04 April 2003
I've got the files as I vrote you. Thank you again!

Toonshade: The textures are obviously painted in toon-style using less colors, but how did he manage to achive the outline?
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*How to paint game textures thread

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  04 April 2003
The textures are UV applied and hand painted. How to achieve the outline? Take a really close look at the character... (hint) especially on the Material buttons and the texture buttons.

There used to be a detailed explanation on the old NaN forums, sorry but I don't know the full answer. The amazing thing is that the materials are set in such a way that only certain specific faces are drawn depending on the position of the active cammera(s), thus increasing the toonshading Fx.

For example: Each leg is composed by separate meshes -upper and lower leg-, but the outline is drawn so perfectly (and is not drwan -on purpose- over the kneeds separation) that is really hard to notice they are two different objects.

Maybe a more experienced blenderhead has the answer.
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