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Old 08-31-2007, 12:15 PM   #1
alexx
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mental Ray occlusion: dont self shade?

hi,

i am just trying to render an occlusion pass with mr, where i have stand in geometry for the background.

since i want to composit that result over live footage, i dont want the stand in objects to shade themselves (e.g. a stair where the steps shade themselves in the edges.. that would result in double occlusion: the real one and the rendered one).

i saw the Id_nonself in the mib_amb_occlusion shader but i really have no idea how it works.
no matter what i enter there the rendering stays the same.

any clues or hints?

cheers

alexx
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Old 08-31-2007, 12:27 PM   #2
alexx
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ok.. found the solution.. but not thanks to the documentation

cheers

alex

http://www.djx.com.au/blog/2007/05/...n-with-milabel/
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Last edited by alexx : 08-31-2007 at 05:33 PM.
 
Old 08-31-2007, 12:27 PM   #3
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