Controlling Visibility of mesh

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  08 August 2007
Controlling Visibility of mesh

Hi, new to this board Got a question here.

I have a flow that detects some collision. Is it possible that when the particles collides with my deflector, I can turn on/off the visibility of a mesh by using script test or something?

Thanks for any help
  08 August 2007
I think, there could be several solutions to that. You could give the particles a new invisible material once they collide or just do not give them a shape during the specific event, which in turn makes them invisible as well. Or do you want to make some mesh invisible and not the particles? In that case it is generally the same, only first you have to turn your mesh into a separate particle with Shape Instance, so it can be controlled via PFlow.
Hope that helps!
  08 August 2007
you could also use the Shape Mark operator to reveal your mesh.
like this:

Tyson Ibele made that for me, in this thread:
If it's not fun, what's the point?
  08 August 2007
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