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Old 03-31-2003, 07:04 AM   #1
ferris
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Todd Clement
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Phone cable, help

Okay I have a character holding a payphone, and I need a dynamic cable from the handset to the payphone so I dont have to dirtyanimate it. The words dynamic constraint come to mind, but I'm wondering if there is another way to do it. Or how I would specifically constrain the dynamic constraint.
Thanks for your help.
 
Old 03-31-2003, 07:52 AM   #2
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babak sanayei
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You could place some bones along the length of the cord then use spline ik and some soft bodies with goal weights add some graviety and your away !
 
Old 03-31-2003, 03:47 PM   #3
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Yep, here is a tutorial a lot of people seem to use for this sort of thing:

http://www.web3dservice.com/tutoria...tut_3dmod_2.htm
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Old 04-01-2003, 04:08 PM   #4
ferris
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Thanks everyone for your ideas and tutorials. Thats exactly what I was looking for, CGTalk does it again. : )
 
Old 04-08-2003, 04:12 AM   #5
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Probobly a bit late...but...another way you can do it dynamically (saving you tons of keyframe time) is to use a Cloth simulation...if you want me to get into details..I will
 
Old 01-14-2006, 07:00 PM   #6
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