Strange Behavior (Animation) Entry: Mark Gmehling

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Old 08 August 2007   #1
Strange Behavior (Animation) Entry: Mark Gmehling

Mark Gmehling is entered in the "Strange Behavior Challenge" update: View Challenge Page

Latest Update: Modeling: MUMMY MODELING
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Old 08 August 2007   #2
Concept Sketch or 3D pre-visualization: CHARACTERS CONCEPTSKETCHES



Hi there...I moved over to animation category because I was too lame to be aware of the art "gallery script" that must be visualized over there in the short film category.
So now I drop my recent wips over here
(I think the ones I posted in the shortfilm category will not automatically move):

Alright...
the main plot is inspired by the comics of Mjau Beibi [Meow Baby] published by Jippi Forlag 2001/ artist: John Arne Sæterøy aka jason (from Norway)...my hero in terms of new comic art.

Cast:
A mummy and two visitors (Archaeologists)

here are the first rough steps in case of character development. I'm after a mix of early 20th century / silent movie look and quite contemporary character design...

Comments and suggestions are more than welcome!
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Old 08 August 2007   #3
Concept Sketch or 3D pre-visualization: CAHARCTER SKETCH: ARCHAEOLOGISTS



The archaeologists...as I wrote above I want to make them early 20th century styled...maybe one of them gets an vintage photocamera added...

Please feel free to add comments!
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Old 08 August 2007   #4
Modeling: ARCHAEOLOGISTS MODELING START



...heres my start to make the Archaeologists 3d...hope you like it

Comments and crits are most welcome!
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Old 08 August 2007   #5
Modeling: ARCHAEOLOGISTS MODELING START



...and a more frontal view-
I'll start with its mate now...
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Old 08 August 2007   #6
Modeling: ARCHAEOLOGISTS MODELING START



...this is his mate... I think I'll add him a vintage camera laters.

Hope you like it!
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Old 08 August 2007   #7
Modeling: ARCHAEOLOGISTS MODELING START



...and a wire/group shot to show the scale

Please feel free to cpost crits/suggestions!
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Old 08 August 2007   #8
Modeling: MUMMY MODELING



This is the actual modeling state of the mummy. Adding these bandages is quite timeconsuming but worth it I think...I will go with a combination of painted bandages underneath and these physical bandages to catch light and cast shadow.
At the moment I think the rigging weighting will work without problems (fingers crossed)

OK moving of my entry-posts from short film to animation category is finished.
Please let me know what you think so far
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Last edited by macling : 08 August 2007 at 09:01 AM.
 
Old 08 August 2007   #9
Looking very funny and impressive. I like the "silly" feel of the models. But it is a bit difficult to look at it now, because of the unnatural pose. Somewhy, it bothers me. But I guess when you add a rig, the problem will be solved.

Good job.
 
Old 08 August 2007   #10
woohoo the characters looks kick ass mate!!... i love those explorers!!... when i saw the mummy for some reason it reminded me Monster's inc... it looks very interesting!!... keep it up mate .. cant wait for this to finish

P.S. I noticed that both of ur explorer characters are wearing glasses in one eye.. u could try to change that to make both of them more unique... my 2 cents

Last edited by overcontrast : 08 August 2007 at 01:58 PM.
 
Old 08 August 2007   #11
Cool

Very cute characters....pleas...explain how you did it......i want to know about yhe mummy....hoy you did the bandages...they look very nice!
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Old 08 August 2007   #12
Thumbs up sweet characters!!

nice character design man.. good luck to u
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Old 08 August 2007   #13
Digging those characters. Awesome work man.
 
Old 08 August 2007   #14
Thumbs up COngrates!

So you moved to Animation category!
Ok I will continue checkin your thread here too! coz I love how it goes sofar!
Keep it up buddy! and goodluck in new section!
Cya,


mim,
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Old 08 August 2007   #15
Thanks for the nice welcome here!

@oferkapota: I agree the T-Pose isn't very good to introduce a character...I'll try to give them a rig that allows to bring their pose into a more storytelling/charactertelling position laters.

@overcontrast: You're right about the monokels (don't know the engl.term). Only one of them will wear it. I need to find another prop for the 2nd arachäologist.

@melkao: Well I'm working in C4D...I select a polyloop from the base mesh- split it apart and adjust it in terms of direction. After that I drag it into a "Cloth Nurbs" to add physical thickness automatically. A quite timeconsuming procedure but I like the result too.
I'll still need some time to finish it before I can go on with UV unwrapping.

@jhonus: I'm really glad you like it- Your entry looks very solid...maybe I need to ask you a few questions laters in case of detailing with zBrush

@wayne jermaine:Thanks! I'm glad you like it!

@mim: thanks for staying with this thread and keeping posting comments!
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