eye

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2003   #1
eye

hello everyone!!!!

Can some one tell me how to make a realistic eye shader with refelection and all???What is the best pipeline???

thanks!!!!!!!
 
Old 03 March 2003   #2
I used Stephen Tubbrits excellent tutorial to make this eye:


And a DivX of it is available here:
http://www.swedecreations.com/CGart/EyeHG_Divx502.avi

The tutorial is here:
http://users.tinyworld.co.uk/steven...stic_Eye_01.htm
 
Old 03 March 2003   #3
wow!!!!!!!
it's great,you left me with out words!!!

thanks


I have one qauestion more. What is the best way to implement that eye in character I mean on rendering level, do I have to put separate lights for eye?I hope you understand me
 
Old 03 March 2003   #4
The way I've done it you don't need separate lights. But you need something to mask off the reflection or the whole skin part around the eye will be reflected. When I get time off I will do a tut on how I tweaked Tubbrits tutorial to fit my needs.

The textures where hand painted in Photoshop exept for the iris which was photographed and projected onto the iris part and then converted to a file texture and then further tweaked in Photoshop. Refraction index of the lens was put to somewhere around 1.500 I think (don't remember right now, I'll edit this post if I was way off)

I've done an eyelid and used it in a short, but I don't have anything to show right now.

If you're after a simple one-piece shader to just slap onto a sphere I did one over at Highend3d, check for "bloodshot eye" under shaders.
 
Old 03 March 2003   #5
'' But you need something to mask off the reflection or the whole skin part around the eye will be reflected. When I get time off I will do a tut on how I tweaked Tubbrits tutorial to fit my needs.
''

This would be great, because I did't understad it very well.


Thanks a lot!
 
Old 01 January 2006   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:04 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.